- Underworld displacements smoothed out some more
- Fixed buildings being able to be placed on the portal doors
- Dart and Minicrit pickups effective time increased from 10 seconds to 45 seconds
- Robots that were once Void Warriors will no longer have the gravity effect in later lives
- Boo!

- Heavy Rush in Dissolving Drones tempered slightly, 8 total heavies, 6 second waitbetween (down from 10, up from 3, respectively)
- Void Bomber no longer takes self damage
10 or so people watched me compile this version and all it is is:

- Added another custom particle to the map
  • Adjusted some outputs being sent from the popfile so the boss bombs don't linger on the field after the bomb is disabled.
  • Added custom particles to the pit-portal for inbetween waves, so players get drawn towards it
  • Also opened the door on it a tiny bit to let some green light through and so players can see what's under it before a wave starts
  • Players no longer take fall damage entering the pit-portal, preventing fall deaths
  • Miscellaneous detail updates
  • Mission no longer relies on a template file that I never included in the first place. Testing just so happened to have the template file already lol
  • Giants added to some parts of Dissolving Drones that were otherwise lacking in punch
  • Reduced maxactive of Crit Pyros during Giant Heavy rush
  • End of mission adjusted to be more focused
  • Bosses should now have their own bomb when they appear
  • Boss health reduced from 40K to 30K
  • Crit Scouts given full reload
Polished the underworld some more and probably did some other things I dunno
Added more dart pickups, or did I do that in B4? I forget
Fixed the mission spawning 9 tanks at once lol
Added sentry busters
- Added another portal to the void, located at the road side building
- Added more dart pickups to the void for easier escape
- Dissolving Drones now uses more Void Tanks to encourage void explorin'
- Added an additional portal to the underworld at the hatch, to allow players easy access to the Void
- Fixed a floating lamp
- Nerfed the beginning part of Dissolving Drones
- Fixed the potential case of the Void Tank warning particles persisting
- Map now supports multiple wave missions
- Added more lamps around the map
- ambient_generic fixes
- Added a guidelines/relay txt to the download for mission makers
- Added a special version of the Startrackers poster
Misc mission updates and additions