Changelog: Fixed that seam @14bit was stuck in Generally smoothed out most of the displacements
Changelog: Skybox not completely square anymore Fixed people getting out of the map (@Berry you da real MVP) Previously unwalkable slopes have been fixed Previously walkable slopes have been fixed Added a small hole to hide (kind of.) Added some small pits Removed that hill near BLU bats where people would get stuck Capture trigger enlarged Fixed being able to get inside the enemy spawn and the courtyard. (the unaccessible part of it.) Gateway is wider Spawn walls are wider and further away from the doorways
Added trimping ramps in the outer side of the walls Added shadow control Made the spawns bigger Each spawn has 16 spawns instead of 12 The walls in the spawns aren't paper thin anymore Made the capture time smaller So, yeah.
Changelog of A3: Made walls to the cliff (probably should've been bigger) Fixed some displacements that were showing the skybox underneath Some rocks were floating. NOT ANYMORE! That's pretty much it for now. Gibe feedback pls.
Changelog: (Hopefully) Fixed getting stuck at the edge of the cliff Made the hill bigger so it's REALLY worth being the king of! ROCKS EVERYWHERE! (for cover obviously.) The entirety of the ground is displacements Added a blend texture and smaller hills. AND THEY WISH YOU COULD BE THE KING OF THEM BUT THEY ARE TOO SMALL FOR YOU TO CONSIDER! The invisible tool texture in the spawn courtyard was replaced with clip so that projectiles can still go through. Shoot me with more feedback.