DynCP Blizzard B2a

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Been a while since I updated this.
-Added another path on stage 2 to point a
-bug fixes
-fixed broken areaportal
-some other things
Thought it would be a good idea to fix some of the bugs found during the contest, as well as some extra detailing. Hopefully everything should be packed.
Stage 1
-increased blu's respawn time at the start
-fixed railings rising with the elevator
-changed chrome metal texture to a non-reflective metal
-added soundscapes
-added shutters to building overlooking blu's forward spawn.
-fixed spawnroom visualizers
Stage 2
-Both A and B's capture time are increased by 3 seconds
-removed doors that only open after A is capped, giving red another path to A
-fixed lighting at B
-fixed neon red roof bug
-added health and ammo next to B
-fixed soundscapes
Finally in Beta! This is the version submitted to the contest.
-Detailed both areas
-Stage 1's B was redone
-other minor changes and fixes

I'll update the screenshots later
New update to Stage 2
- Changed Red Spawn
- Removed Blu's Forward Spawn
- Changed Molten Steel texture
- Increased Cap time for B to 9 seconds
- Minor detailing to help with navigation
- A few more arrows
- Fixed people getting stuck in World Geometry when riding the train.
Updated stage 2
- red spawn is farther from B
- B's capture time shortened from 10 seconds to 8
- Fixed some parts of the train
- enlarged diagonal window near B
- other minor changes
I've split the two stages so KubeKing can work on the first.
-New route from A to B
-redid forward spawn
-Added signs for direction
-Closed off unnecessary areas
New Update
-Added stage 2
-fixed some particle
-removed forcerespawn that would respawn red team after A was captured.
New Update : a5_s1
- Fixed being able to build in blu spawn
- added some more health
- a bit minor detailing
- shortened courtyard ramp
- stuff I can't remember
-redid entire logic for elevator
-detailed a bit
-changed a few health packs
-increased red spawn time
-some optimization
Quick update
- expanded blu spawn to make it clear you are on a ship
- custom textures/models are now packed
- increased cap time form both points
- put nobuild on the elevator
- new bridge