A3 UpdateWelcome to A3 update.
Added a central lobby for each team
Widened mid slightly
Extended the map
added a team specific crit boost to help spawn camping
Moved the jump pad and added particles to tell players where it leads
Edited sound effect upon exiting arena
Removed most obsoletes sprites
Fixed RED players keeping uber and full crits after escaping arena
Fixed beginning timer being incorrect
Supposedly fixed the broken logic
Added clib brushes where there was none
Move a health pack to be closer to action
Changed and added clips into block bullets
An A3 isn't ready yet. Spawn Will be changed then, for now there are fixes i needed to do and will need to do.
Widened a route to mid
Added a dent in said route
Added logic to make the arena act like an underworld
Changed health and ammo packs in the arena from full packs to medium packs
Changed trigger_hurt in arena
Made the damage cap higher
Changed the damage type (characters now make pain noises)
Changed the location of the teleporter when escaping the arena
The building that was used is now blocked off
You now spawn back in the tunnel entrance next to your spawn
Added trigger_hurts in places
Added 1 in the pit to teleport to prevent being stuck
Added trigger_hurts in the arena to prevent players from staying there.
Changed healthpacks in the arena to discourage players staying there.
Any Obsolete™ are definitly not intended, for sure !
I think people complained about fullbright, despite my testing being lit up.
I made changes i wanted to make when i last worked on this map. However life (and mapping for other games) was in the way.
The teleporter is in a pit that opens
The teleporter is in a lower ground
Height variations are more pronounced
Replaced the tunnels
Added sniper balcony
Added flanks and rotation potential
Removed the whole building opposite side of the teleporter
Added a side area that has a jump pad to get to high ground with a death pit.
Removed the flanky out of the way building.
Fixes following the playtests
REMOVED ONE ARENA
Fixed players getting into the wrong arena
Made logic easier for me
Fixed test spawnpoints still existing
Made so the add cond triggers when exiting the arena actually work
Here are the main fixes of this version
Fixed broken logic
The second arena is now accessible
Any team can now cap on both arenas as intended
Removed railings at spawn (very important change)
There were no layout / fondamental changes of the map