A3 UpdateWelcome to A3 update. Major changes Edited Layout Added a central lobby for each team Widened mid slightly Extended the map Changed spawn added a team specific crit boost to help spawn camping Minimal changes Moved the jump pad and added particles to tell players where it leads Edited sound effect upon exiting arena Removed most obsoletes sprites Fixes Fixed RED players keeping uber and full crits after escaping arena Fixed beginning timer being incorrect
Supposedly fixed the broken logic Added clib brushes where there was none Move a health pack to be closer to action Changed and added clips into block bullets
An A3 isn't ready yet. Spawn Will be changed then, for now there are fixes i needed to do and will need to do. Widened a route to mid Added a dent in said route Added logic to make the arena act like an underworld Changed health and ammo packs in the arena from full packs to medium packs Changed trigger_hurt in arena Made the damage cap higher Changed the damage type (characters now make pain noises) Changed the location of the teleporter when escaping the arena The building that was used is now blocked off You now spawn back in the tunnel entrance next to your spawn
Added trigger_hurts in places Added 1 in the pit to teleport to prevent being stuck Added trigger_hurts in the arena to prevent players from staying there. Changed healthpacks in the arena to discourage players staying there. Any Obsolete™ are definitly not intended, for sure ! Cow I think people complained about fullbright, despite my testing being lit up.
I made changes i wanted to make when i last worked on this map. However life (and mapping for other games) was in the way. Changed mid The teleporter is in a pit that opens The teleporter is in a lower ground Height variations are more pronounced Replaced the tunnels Added sniper balcony Added flanks and rotation potential Removed the whole building opposite side of the teleporter Added a side area that has a jump pad to get to high ground with a death pit. Removed the flanky out of the way building.
Fixes following the playtests REMOVED ONE ARENA Fixed players getting into the wrong arena Made logic easier for me Reintegration later Fixed test spawnpoints still existing Made so the add cond triggers when exiting the arena actually work
Here are the main fixes of this version Fixed broken logic The second arena is now accessible Any team can now cap on both arenas as intended Removed railings at spawn (very important change) There were no layout / fondamental changes of the map