• Made the map worse
  • Slightly less health
  • New routes beside sawzone
  • New one-way spawnroom windows (being for the benefit of dropdowns)
  • Replaced a trim texture I couldn't relocate
  • Made the map less bad
  • Slightly more health
  • No more gap in the cart
pl_berlebeck_b3 is my contest submission.

  • Changed payload cart model to neutral model.
  • Adjusted collisions for payload cart.
  • Adjusted spawntimes.
  • Removed two sets of resupply cabinets.
  • Increased size of grate door triggers.
  • Added balconies at mid.
  • Increased texture scale of OOB ground displacements.
  • Removed medium health around caps.
  • Added lights near health at mid.
  • Miscellaneous changes.
  • Shorted respawn times
  • Added rudimentary 3D skybox
  • Fixed dead-ends near spawns
  • Miscellaneous changes
  • Reduced spawntimes
  • Reworked spawnrooms a bit
  • Made cart move slower
  • Added two small healthpacks under bridge
  • Miscellaneous changes