Banana

Banana A9

-Mid-
-Added small HP and Ammo in connector to spiral.
-Changed the flank room.
-Changed medium ammo to small in the flank.

-Second-
-Edited spawn adjust time for attackers capping the point (from 3 to 1.5 hammer points)
-Completely shifted the location of the point.
-Extended stairs into the ground
-Added a ramp to get from lowers to the point.
-Fixed ammo pack asymmetrical near the point. (both are now small)

-Last-
-Lowered cap time by 1.5 hammer points (4>2.5).
-Removed two pillars in front of the cap point.
-Moved Medium HP pack.
-Extended the wall of the left exit.
-Removed drop down.
-Added a staircase to the right side lobby that connects to lowers.
-Changed the area to the right of spawn.
-Extended the roof of the exit of lowers up.

-General-
-Improved optimization.
-Mid-
-Switched places of the hp/ammo packs in the connector.
-Switched hp/ammo packs on the roofs of the huts.
-Changed Ammo in the flank from Small to Medium.
-Lowered cap time by 1 hammer points (11>10).
-Lit up blu's house, as it was missing lights.

-Second-
-Massively changed last connectors to second.
-Second is generally shorter as a result, Pushes should be less disconnected.
-Changed location of the first forwardspawn.

-Last-
-Massively changed last connectors to second.
-More health kits overall.
-Detailed spawn.
-Upped cap time by 1 hammer point (3>4).

This map brought to you by a very very sleepy Lain *3*
If there are any major problems please shoot me a private message or contact me on Steam.

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-Last-
-Centered spawns and spawn doors.
-Changed pillars/cover to better fit theme.
-Extended the lower door up and moved the ramp forward.
-Made lower brighter.
-Removed full ammo pack.
-Moved spawns forward 200 units.
-Changed small HP pack on the left to a Medium.
-Extended rollout and removed the door.
-Removed the small HP/Ammo in rollout.
-Made lobby less wide by 300 units.
-Added a medium ammo pack to assist a Sentry location.

-Second-
-Removed medium HP and Ammo on spiral.
-Changed small HP to medium.
-Added lights into the 2nd forward spawn.
-Added stairs to get from lowers to main.
-Added skilljump to get from lowers to spiral.
-Removed cover near 1st forward spawn.
-Added more cover to the spire.
-Improved clipping on the fences.
-Changed Stairs from props to brushes to alleviate clipping issues.
-Extended fences to the wall, no solided the models and bulletblocked the bottom portion.

-Mid-
-Expanded mid out 128hmu
-Added a new path to mid
-Moved health/ammo in the connector.
-Moved pathways on the inside of the houses closer to mid
-Made the side pathway smaller

-General-
-Added HP/Ammo Overlays.
-Upped brightness of the inside light prefab.
-Changed enviroment lighting.
-No Jungle textures.
-Soundscapes.
-Moved respawn visualisers behind the doors.
-Heightened skybox by 192 units.
-Func_detailed a lot of things.
- Completely redid the map from scratch, woop.
- Kept the basic theme of last and middle intact.
- Map now uses Normal mirroring to better balance teams and paths.