Banana Bay

Banana Bay RC4

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Author
Blade x64
Downloads
3,995
Views
3,995
First release
Last update
Category
Payload Race

More downloads from Blade x64

Latest updates

  1. Finishing touches (I hope)

    -Fixed a few clip issues -Fixed shadows poking through places they shouldn't have poked -Made train approaching signal lights more noticeable -Cut down train crossing ambient_generics from 4 to 3 active at once, let's hope I don't have to cut it...
  2. Fixes after the detailening

    -Matched and shortened final rollback zones -Minorly overhauled soundscapes -Marked my territory
  3. More pretty

    -Fixed a clipping issue over the battlements -Fixed train stuck spot -Reduced bloom -Overhauled soundscapes -Improved horizon details -Improved beach details -Touched up displacements -Updated train models -Changed train sounds -Implemented cart...

Latest reviews

The anti-thesis of room-corridor-room syndrome, I remember this map being touted as. Unlike other open chokepoint maps which tend to neglect enfilade potential (which I don't enjoy missing), each area has both open airspace and small passageways to maneuver around heavily guarded areas.

I also commend the final push design being shorter to hold out for compared to Hightower's final, which unfortunately muddied PLR's reputation being played for its objective. Theme has beautiful banana-colored sand and a tropical outlook creating an evocative, memorable map. Absolutely fitting for Jungle Inferno's inclusion, makes a fantastic addition to the PLR roster for a play-to-win single stage level, and gave me fond memories over time.
great geometry and fun gameplay. One of the few maps that do PLR right.
Despite only 3 stars, I really love this map. It has an amazing atmosphere with it taking place on a tropical island, and I love how you used the endpoint concept that Cactus Canyon had to bring it into official TF2. My biggest complaint about this is how sometimes it's pretty hard to find where your cart is, there are so many paths that it's almost maze-like, but I feel like with enough time learning the map it shouldn't be too hard.

May I suggest if you ever decide to do a Halloween version of this, you call it "Arachnid Bayou" based on the "banana spider" found in South America? I think that'd be a really cool concept, but that's just me loafing on this too much.

Good map, hope to see more of your stuff in the future.
I really like it! Even though there's a crapton of passageways, it feels fun to navigate!
BIG plus for letting pyrosharks have a fun too!