Removed the second red spawn for defending D
Changed the route from C to D
Removed one of the double full health and ammo in the room at C
Added a door that closes when C is capped.
a51
Reduced red respawntimer to 7 seconds for point D
Reduced blue respawntimer to 3 seconds for point D
The balcony flank to point D is now accessed from red's last spawn instead of blue's C-D connector
Widened the entrance to C
Added window to...
I haven't played many custom steel-like, but making one that's functions this well (this this many paths, flanks, chokepoints, etc.), is ambitions to say they least. Can't wait for the beta.
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