Crosstension

Crosstension RC2

Detailed map, added 3d skybox, added a jet fly by when the nuke get's dropped, fixed detailing problems, fixed missing info_spotlights, made more custom textures, removed unnecessary/unfitting textures, added cubemaps, and much more.

Check out the map on:

GameBanana: https://gamebanana.com/mods/441193
Moddb: https://www.moddb.com/games/team-fortress-2/addons/cp-crosstension
SteamWorkshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2969153175
TF2maps: https://tf2maps.net/downloads/ascmbs.15366/
Detailed the map, added soundscapes, added fog, added ambient generics, added more spotlights, adjusted bit's of the map using feedback.

(To do: Add 3d skybox, detail more, add an introductory video, add more spotlights, Fix brick textures, create an actual map name, and add jets flying by when the nuke is dropped.)

///This version is still under development I just needed to capture footage for the introductory video///
Detailed Red side, Changed final point cap time from 5 to 3 seconds, Detailed Mid a bit, Added a nuke at the end, Added temporary map photos, Updated tf_outwall_07 (The brick wall textures). I also added a few textures made by Zeus.
menu_photos_cp_ascmbs_b2.png
Fixed some untextured surfaces and missing triggers
Textured most surfaces, added props, Detailed a couple areas, made it so you can access the roof in the the hallway before mid, Updated spectator cams.
Added new verticality, Closed off forward spawn 1, and shortened max round time and made attackers respawn longer
Added a new forward spawn, textures, and Lighting.
Updated some points and shortened setup
Added displacements and fixed bugs
Fixed Blu spawning in the ground