Crosstension

Crosstension RC2

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Crosstension RC2

Was a ctf then was 3cp now a 5cp map. What next? Tc? Pd? Vsh?????

Cp_Crosstension is a 5cp map inspired by the Half-Life 1 deathmatch map "Crossfire" along with other bit's from that game. It has taken me 2 and a half months to make this.

In Crosstension the mercs fight to capture the Grey Rock reasearch labrotorty in the middle of the New Mexico dessert.
During their battle they will capture a radio tower, a sattelite dish, and of course the other teams base.

This map includes custom models from the TF2maps Construction and Frontline packs. As well as some textures from Zeus's texture grab bag.
It also includes textures and models made by me! :)

Thanks for checking out my map and I hope you enjoy it.

P.S. Watch out for nukes

GameBanana: https://gamebanana.com/mods/441193
Moddb: https://www.moddb.com/games/team-fortress-2/addons/cp-crosstension
SteamWorkshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2969153175
TF2maps: https://tf2maps.net/downloads/ascmbs.15366/

old description
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Used to be Ctf but it would probably play better as 3cp. So I made it a 3cp map. Then realized It could work as 5 cp. Now it's 5 cp

corrugatedmetal003_trim, corrugatedmetal006_striped, corrugatedmetal006_trim, pebbledash001, and wood_paneling_001_trim Made by Zeus
  • cp_crosstension_rc2.png
    cp_crosstension_rc2.png
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Author
Seacat08
Downloads
570
Views
591
First release
Last update
Category
Capture Points

More downloads from Seacat08

Latest updates

  1. Release Candidate 2

    Detailed map, added 3d skybox, added a jet fly by when the nuke get's dropped, fixed detailing problems, fixed missing info_spotlights, made more custom textures, removed unnecessary/unfitting textures, added cubemaps, and much more. Check out...
  2. Beta 3

    Detailed the map, added soundscapes, added fog, added ambient generics, added more spotlights, adjusted bit's of the map using feedback. (To do: Add 3d skybox, detail more, add an introductory video, add more spotlights, Fix brick textures...
  3. Beta 2

    Detailed Red side, Changed final point cap time from 5 to 3 seconds, Detailed Mid a bit, Added a nuke at the end, Added temporary map photos, Updated tf_outwall_07 (The brick wall textures). I also added a few textures made by Zeus.