Ascendant

Ascendant A4

Changelog

  • Switched the position of BLU forward spawn to other side of the wall
  • Moved a few elements around for that spawn to work
  • Redesigned last again
  • Redesigned connectors to last
  • Added a few missing clips
  • Experimentation with mayann detailing at RED last, can be safely ignored right now because it'll be changed
  • No more sticky-proof brushes
  • Noone is reading these
  • Reintroducted quantum jump, broke all tooltextures

Known issues
  • There still is a way to get stuck on the left flank to last, forgot to fix that.
  • It's completely possible that another BLU forward spawn is necessary, i just wanted to test it like this
Screenshots
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Changelog
  • Clipped a lot
  • Moved a resupply at BLU spawn a bit further away from spawn exit
  • Changed right BLU spawn exit to not give defenders such a big sightline into spawn
  • Resized right flank building at BLU spawn
  • Readded rollback zone to last
  • Added hazard stripes on rollback zone
  • Fixed a few brushes that were off by a couple of hu
  • Removed clip on top of structure over A, added nobuild
  • Began switching a lot of buildings from 8-16hu wall width to 32hu wall width to prepare for detailing
  • Completely remade A->B
  • Completely remade forward spawns
  • Arrows appear and disappear according to current game state

Timer changes

  • BLU First Spawn: 6s -> 4s
  • BLU After A: 4s -> 3s
  • BLU After B: 4s -> 3s
Screenshots
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Changelog
  • Removed rollback zone for now
  • Raised a building to show that you can't get on top of it
Changelog
  • Completely remade last
  • Redesigned building south of C, adding flank into last (opens after C is capped)
  • Added some height variation to BLU spawn -> A
  • Redesigned first half from A to B
Changed timers

Starting timers
Time: stays at 330s
BLU respawn: 4s -> 6s
RED respawn: stays at 9s

After A is capped
Time added: 180s -> 150s
BLU respawn: 2s -> 4s
RED respawn: 10s -> 9s

After B is capped

Time added: 300s -> 210s
BLU respawn: 2s -> 4s
RED respawn: 10s -> 8s

After C is capped
Time added: 240s -> 210s
BLU respawn: stays at 2s
RED respawn: 10s -> 8s

Screenshots
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