Small update; bug fixes.
So here we are, with Alpha 3.
After two play tests I realized that my map-making sucks.

So I've reworked some stuff.
  • Took down a lot of waterfall props for better play experience.
  • Added some cliffs and rock displacements that make the map more interesting.
  • Nerfed sniper spots.
  • Added an extra exit when taking the Intel.
  • Removed big bugs.
a2 right here!

  • Removed fullbright
  • Added ground texture for better play experience
  • Added more clipping
  • Changed return time to 45 seconds
  • Removed bugs
  • Added some random boxes cuz April fools