Antiquity B18

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Antiquity B18

Cambodian Theme, started in 2010 and revised in 2017

Originally a theme started during the Artpass Contest (the one that gave us Mann Manor & Mountain Lab) in 2010. Wow. So this map is seven years old.


Completely revised and updated with new assets, a new look, easier routes, less crap to bump into, the works.

If you're familiar with the old layout, you will be familiar with the new as well, with some notable exceptions and changes:

* Additional connections to make team rotations easier,
* Changed the cover on last and removed half of the large obstructing structure (lot of complaints about sentry spots here)
* Mid and 2nd are both raised control points now, to address various game dynamic issues
* Additional and easier access to the top of the temple at mid
* All spawns and forward spawns now have two exits
* That annoying ditch and tunnel at second has been removed entirely
* The garden area leads more directly to and from the 2nd point
* Completely revamped artstyle! Now the place actually looks more like Ankor Wat!
* ...and a bunch of other things too numerous to mention

Get the complete asset pack here:

CREDITS (New version):

Vhalin - For valuable feedback on what had to change from the old version... admittedly that was 3 damn years ago, but hey.

OwlyOwl - "Dawn" skybox texture

Void's RED corporate sign overlays

ARCHIVED - OLD CREDITS, No longer applicable to the new version:
Boojam Snark's Ultimate Mapping Resource Pack
Acumen - Drill Models

If during a playtest you spot custom content from someone I didn't credit (and I didn't make it), please let me know!

Full Changelog Here
First release
Last update
Symmetrical CP

More downloads from EArkham

Latest updates

  1. I've Got-Ta Prohm-ise Another Update

    B17 -> B18 Changelog Workshop: Changes: GAMEPLAY Removed a wall near upper ruins entrance to last...
  2. Bug Fixidation, Liquidation, Elimination

    B16 -> B17 Changelog GAMEPLAY * Fixed some clipping issues around trees on mid * Fixed a clipping issue on fence at exit at last spawns * Fixed a problem with torch lights going out after capping 2nd by BLU (logic fail)...
  3. Khmer and Check it Out (Wat Puns)

    This could probably be subtitled the "b4nny suggested this" update since I pretty much did almost everything he mentioned when he walked the map on stream. Updated in the workshop, too. B15 -> B16 Changelog GAMEPLAY * Additional clipping...

Latest reviews

one of the best maps in the custom map community
Very good. Needs some texture tweaks, and some more detailed screenshots would be nice. It works, and it works nicely.