Altitude

Altitude B6

  • Reduced Blu respawn time on B
  • Changed location of Blu’s first forward spawn

  • Added snow $surfaceprop to roof and ground textures

  • Fixed sticky bombs sticking to one-way door on B
  • Various lighting and detailing changes

  • Improved soundscapes

  • Clipping adjustments

  • Optimization
  • Added a one-way door to the A-B connector flank

  • Removed dropdown next to B silo

  • Added medium ammo near the B roof

  • Adjusted position of medium health and ammo next to B silo

  • Increased capture time on C

  • Increased Blu respawn time on C

  • Various visual additions, improvements, and fixes

  • Clipping adjustments
  • Decreased Red’s respawn time on C

  • Added a secondary exit to Blu’s first forward spawn

  • Any players still inside Red’s forward spawn 10 seconds after B is capped will now be teleported to their final spawn

  • Clipping improvements
  • Various visual changes

  • Improved soundscapes

  • Fixed roof trim collision on A

  • Blocked gap in A shack roof

  • Moved medium health and ammo from B cliff to the base of the silo

  • Optimization

  • Clipping
  • Continued art pass

  • Various pickup adjustments

  • Decreased cap time on A

  • Increased cap time on B & C

  • Increased delay before Blu’s second spawn enables after capping A

  • Removed misleading ledge on B cliff

  • Changed roof of shack on B to limit sniper head peak angle

  • Added staircase up to right side balcony on C

  • Raised and widened cliff on C

  • Fixed broken areaportal in Blu’s first spawn

  • Fixed func_respawnroom not covering all of Blu’s third spawn

  • Lighting improvements

  • Optimization

  • Clipping
  • Began art pass

  • Adjusted orientation of doorways in A point building

  • Removed staircase up to right side of A point building

  • Replaced window in A point building with a dropdown

  • Adjusted position of Blu’s second spawn

  • Changed shape of roof near silo to be accessible to all classes from either side

  • Increased length of silo platform

  • Closed off right side balcony on C

  • Lowered balcony and upper lobbies on C by 64 hu

  • Added a staircase connecting the upper left side route to the lower route on C

  • Reduced the width of C cap zone

  • Extended cover beside the C cap zone

  • Split entrance to room beside the C cap zone into two smaller doorways

  • Adjusted routing in Red’s final spawn

  • Fixed a bug that allowed Red to enter their first spawn after it had been disabled

  • Optimization

  • Clipping
  • Increased Blu respawn time on B

  • Decreased Red respawn time on A and B

  • Added a new entrance to the right side of the main A building

  • Blocked right side route on A that allowed Blu to bypass the point

  • Removed a door from the A-B basement route and connected it to the right side flank

  • Door in the A-B basement route now closes after B is capped

  • Adjusted cover in left side building on A

  • Removed some walls in the A-B connector

  • Changed dropdown flank on the A-B connector to a staircase

  • Expanded the B cap zone

  • Added trusses to the B ceiling that provide cover from the upper window

  • Added a one-way window in Red’s first spawn

  • Fixed a bug where Red’s first spawn doors would stay open when the spawn was inactive

  • Added a door to the lower route between B and C that opens after B is capped

  • Reverted dropdown on C cliff flank to a staircase

  • Adjusted cover around the point on C

  • Expanded Red’s high ground on C

  • Adjusted various pickups

  • Lighting adjustments

  • Clipping adjustments
  • Reduced capture time on B and C

  • Increased Red respawn time on B

  • Moved Blu second spawn closer to B

  • Added a window connecting the upper and lower routes in A building

  • Removed a rock near the cliff on B

  • Widened doorways in shed near silo

  • Added a dropdown to flank below silo

  • Moved medium health and ammo below silo closer to the cliff

  • Moved left side doorway in C upper lobby

  • Made platform at the base of C staircase flank a dropdown

  • Lighting adjustments

  • Clipping adjustments
  • Various minor fixes
  • Increased Red respawn time on A and C

  • Decreased Red respawn time on B

  • Added a staircase on B connecting the left side of roof to the main floor

  • Redesigned B main floor and basement to accommodate the new staircase

  • Added cover on C

  • Lighting adjustments

  • Clipping adjustments