Altitude

Altitude B6

  • Adjusted position of open window on A right side flank
  • Changed shape of roof next to silo on B to make it more difficult for Red to access and hold

  • Moved medium health and ammo near silo closer to the A-B connector

  • Widened main entrance to B point building

  • Removed some cover in B building

  • Removed left side entrance to B basement

  • Increased Red respawn time on B

  • Lighting adjustments

  • Clipping adjustments
  • Changed small roof beside A to provide better cover and visibility for players on the point

  • Added snow piles to A shack roofs

  • Adjusted cover on cliff overlooking Blu first spawn to limit sightlines

  • Lowered B point roof by 64 units

  • Removed dropdown/tunnel route into B building

  • Adjusted cover in B building

  • Adjusted pickups around B

  • Adjusted position of Red’s first spawn

  • Added an secondary exit to Red’s first spawn

  • Red’s first spawn now remains active until B is capped

  • Removed cliffside staircase route to C

  • Redesigned C
  • Decreased capture time on A & B

  • Decreased Red respawn time on A

  • Decreased Blu respawn time on B

  • Increased Red respawn time on B & C
  • Widened left side route on A
  • Expanded A point building

    • Widened doorways

    • Added high ground route to left side of A-B connector

    • Added window overlooking A-B basement route doorway
  • Removed stairs from B to high ground overlooking A-B connector

    • Extended platform to overlook cliff side of B point building
  • Adjusted position of A-B basement route

    • Added cover/height to B-side doorway

    • Added small health & ammo
  • Added route from silo building to interior of B point building
  • Removed plank route up to silo/shack

  • Removed clipping on roof of B point building

  • Rotated position of windows above B point building

  • Added medium health & ammo to base of silo near B point building

  • Added door in C upper lobby that opens after B is capped

  • Removed door on C staircase route

  • Added small health and ammo to C staircase

  • Adjusted cover on C

  • Extended length of C cap zone

  • Removed handrails on C bridges

  • Added more signs
  • Clipping adjustments

  • Optimization improvements
  • Mirrored and rotated A

  • Redesigned routes from A to B

  • Various changes to structures around A to accommodate new orientation/routes

  • Relocated Blu second and third spawns

  • Adjusted pickups on A

  • Added snow piles to B building roof

  • Added a plank route up to silo/shack on B

  • Changed ammo in B basement from medium to small

  • Added door to right side staircase route to C that opens after B is capped

  • Right side staircase route now connects to upper level of C lobby

  • Added/adjusted cover on C

  • Replaced opaque doors on Red final spawn with windowed doors

  • Lighting adjustments

  • Clipping adjustments
  • Eliminated middle section of low route on B; low route now only grants access to the basement rather than allowing players to cross directly to the other side of the point

  • Added a plank and small health to window above B

  • Added cover to yard area in front of the silo between A & B

  • Reduced length of silo platform

  • Fixed an unintended sightline on last

  • Lighting adjustments

  • Clipping fixes