Alloy

Alloy rc3

-shortened spawn times
-shortened cap times on A and B
-easier-to-read diagram in Blu Spawn
-some window things outside Red Spawn to give a buffer between leaving spawn and being able to attack enemies nearby
-new wall in the lobby area to break a weird sightline
-changed sentry blocker thing on the open side of C
-other misc changes that i genuinely dont remember
- Miscellaneous graphical updates
- Lighting changes around C
- Updated to use the new deer props from Sunshine
- Replaced some messy prop areas with clean brushwork (smoother for movement and explosives)
- Blocked off a certain roof again
- Extended B hut to be more usable for attacking scouts
- Demolished and rebuilt B building
- B point is now much more open, and lower
- New, higher entrace for Blu
- A-B connector now lower due to point being lowered
- C Point changes
- Area behind point now lower, entrance onto point
- Door closes when A and B are capped
- Little room behind point now useful for cover but can't cap from within
- A changes
- Roofs now jumpable, however players will slide off if they land on them
- New, shallower roof added for jumping classes to perch on
- A-C Flank entrance moved, interior made less cluttered by posts
- Lighting changes
- Whole map better lit
- Furnace lights made oranger for team recognition
- Chalkboard in Blu spawn now explains cap sequence, shows progress
- Misc visual changes/fixes

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- fixed point logic for stopwatch again
- fixed a nonsolid prop you could hide stickies inside
Updated on request of ETF2L

- Fixed capture logic to work with stopwatch games
- Added railings to bridges that raise when both A & B are capped

T8ZbZrI.jpg
- Added soundscapes
- Added particle effects in molten steel pit
- Fixed some weird textures/geometry
- Made dynamic point logic easier to test/demonstrate (for Fantasmos)

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- Altered the way C bonuses work, bridges remain the same but the platforms only raise when both points are captured.
- Bugfixes all over
- Polish all over

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- shortened blu respawn times
- moved respawnroomvisualizers forward
- misc tweaks/fixes
- Fixed some issues around the map
- Added new route through train tunnel from A to C

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