Akure

Akure RC1A

  • Stjarna Rannsokn has been changed to Stjarna Rannsóknarstofa (Thanks Miljan Dallas!)
  • Large amounts of major and minor detail addition, see screenshots for changes.
  • Fixed two filters having duplicate names, which caused an error to appear in console.
  • Increased volume on most soundscapes.
  • Added additional cover to the right entrance of the facility.
  • Fixed a visible seam between two brushes.
  • Added a red kite.
  • Thermal Thunder updated to currently accepted version for upcoming Potato campaign.
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  • Fixed an erroneous clip brush bleeding into the hatch area
  • Reverted change that made a piece of the fence rope not work
  • Fixed hatch brushwork bleeding into prop
  • Cliff-side of red warehouse now juts out a small bit
  • Updated Thermal Thunder to reflect changes made in internal playtests
  • Added support for tanks that spawn on the cliff
  • Various detail enhancements to geometry
  • Updated mission maker file to cover upgrade station entities
  • Clipped railings to make clipping more consistent and to save myself the trouble of any headaches later on
  • Made lighting in pipe room darker and changed texture of the door
  • Navigation updated to cover all major areas consistently
  • Lots of miscellaneous detail additions
  • Added Algorithm Adversity, an intermediate mission by Botrot and Crinitus
  • Added Tidalwave Torment, an expert mission by Crinitus
This map is now on the workshop!
You didn't see anything
  • Misc changes that I never bothered to catalog
  • Updated Thermal Thunder
  • More detail refinements
  • Fixed some reverse-culled surfaces from z-fighting with decals and on brush cuts
  • Added Thermal Thunder, an advanced mission that is very WIP

Working on this map makes me happy