Akure

Akure RC1A

  • Further detailing
  • Optimization work
  • Fixed tank door opening the red spawn door instead
  • Fixed case of sentry busters self-detonating
  • Fog is now two-stage, darker indoors, lighter outdoors.
  • Fixed messy cubemap
I'll probably start actually working on missions for this now, big ups to Crinitus and Botrot for supplying missions thus far for testing.
  • Map is now "fully detailed." AKA there shouldn't be any visible details. Interior areas are still rough and need a thorough sweep.
  • Bomb lanes should now work flawlessly????
  • Added a ramp right outside of the hatch to ease movement
  • Added soundscapes, pretty quiet right now
  • It's midnight and I've taken my meds I need to go to bed
  • Bots should now follow paths cleanly
  • Some detailing changes on geometry
  • Lighting brightened at hatch
  • Wall added to mid
  • Front drop down made into displacements
  • Fixed tank door not opening
  • Skybox culling adjusted
  • OOB buildings extended
  • Added more cubemaps
  • Rough artpass
  • Probably something else
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  • Furthered some detailing
  • Condensed Hatch Lobby
  • Lowered platform at Hatch Lobby
  • Lowered platform at Wrap
  • Fixed invalid navigation paths
  • Adjusted navigation paths
  • Removed pit for a ledge instead. Ledge
  • Detailed a hut
  • Added tags for ramps at front
  • I forgot what I did
  • Jokes gone
  • Fixed Melee tank
  • Okay! Fine! I added it.
  • Added another tank spawn
  • Added another robot spawn
  • Finally fixed melee shield tank
  • Compressed pit
  • Compressed hatch to spawn
  • Fixed melee tank shield not parenting to tank
  • Changed a floor texture
  • Added populator entity for mission makers
  • Fixed some nav near front
  • Minor artpass to get a feel for theming at the front
  • Added vaccinator tank support
  • Relationship grown
  • Made the forward upgrade station functional
  • Further tank path smoothing