Outpost

Outpost a2

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Outpost a2

Made by C00Kies

http://archive.tf2maps.net/showthread.php?t=16486

Hay everyone,

Here is a map Ive been working on for a while now. Its a Payload map set in an Upward/coalmine setting with a twist.... Its a Gravel pit stile map in which A+B are captured with PL carts and C is captured by person. Every thing gameplay wise works (i believe) however the HUD dose not and I am not sure how I can make a custom one. This is the main problem I am dealing with now and I would appreciate any help.

Gameplay:
Blu must capture both A+B in order to capture C
A+B are captured with PL carts
C is captured manually
A+B track layout is almost the same in length
When A is captured, a shortcut door to B for Blu is opened
When B is captured, a shortcut door to A for Blu is opened
When A is captured, Red' short cut door to A is closed
When B is captured, Red' short cut door to B is closed
PL carts will move back after 30 sec (i may change that were they wont ex.PLR)
When A+B are captured, a rout to C is opened
Blu may gain access to C outside of the side rout

Side Notes
I think this map may have a large time limit (its set on the GP times now)
If this map ends up to be too crazy for a A+B>C map i could probably change it to a quick 3 stage map.
I made cubemaps and they were working but they broke....
I'd appreciate any help especially with the HUD

Thanks alot
Author
C00Kies
Downloads
240
Views
240
First release
Last update
Category
Payload