------------------------------------------------------------------------------- Running command: cd "E:\Steam\steamapps\common\Team Fortress 2\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vbsp_slammin.exe" -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base" ------------------------------------------------------------------------------- Valve Software - vbsp.exe (Mar 22 2019) 8 threads MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base.log', but we don't own that location. Allowing. materialPath: E:\Steam\steamapps\common\Team Fortress 2\tf\materials Loading c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base.vmf Map revision 1088 "nature/blendgroundtocobble009d" - "materials/nature/blendgroundtocobble009d.vtf": cached version doesn't exist fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base.prt...Building visibility clusters... done (0) Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (4781 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 26 texinfos to 12 Reduced 8 texdatas to 8 (193 bytes to 193) Writing c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base.bsp', but we don't own that location. Allowing. Wrote ZIP buffer, estimated size 173904, actual size 173422 1 second elapsed ------------------------------------------------------------------------------- Running command: cd "E:\Steam\steamapps\common\Team Fortress 2\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vvis_slammin.exe" -low -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base" ------------------------------------------------------------------------------- 6 Valve Software - vvis.exe (Sep 23 2019) MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base.log', but we don't own that location. Allowing. 8 threads reading c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base.bsp reading c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base.prt 4 portalclusters 4 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base.bsp MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base.bsp', but we don't own that location. Allowing. 0 seconds elapsed ------------------------------------------------------------------------------- Running command: cd "E:\Steam\steamapps\common\Team Fortress 2\bin" ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Running command: "E:\Steam\steamapps\common\Team Fortress 2\bin\vrad_slammin.exe" -ldr -low -game "E:\Steam\steamapps\common\Team Fortress 2\tf" "c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base" ------------------------------------------------------------------------------- Valve Software - vrad.exe (Apr 20 2019) Valve Radiosity Simulator 8 threads MSG_FILEWRITE - Filesystem was asked to write to 'c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base.log', but we don't own that location. Allowing. [Reading texlights from 'lights.rad'] [55 texlights parsed from 'lights.rad'] Loading c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base.bsp Setting up ray-trace acceleration structure... Done (0.00 seconds) 31 faces 39409 square feet [5675008.00 square inches] 1 Displacements 7281 Square Feet [1048575.94 Square Inches] 31 patches before subdivision 4159 patches after subdivision sun extent from map=0.258819 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 167755, max 158 transfer lists: 1.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(23769, 13889, 13877) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(5104, 2299, 2426) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(1037, 405, 455) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(212, 69, 83) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(43, 12, 16) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(9, 2, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(2, 0, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0007 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 3/4096 144/196608 ( 0.1%) brushes 12/32768 144/393216 ( 0.0%) brushsides 72/65536 576/524288 ( 0.1%) planes 74/65536 1480/1310720 ( 0.1%) vertexes 47/65536 564/786432 ( 0.1%) nodes 39/65536 1248/2097152 ( 0.1%) texinfos 12/12288 864/884736 ( 0.1%) texdata 8/2048 256/65536 ( 0.4%) dispinfos 1/0 176/0 ( 0.0%) disp_verts 25/0 500/0 ( 0.0%) disp_tris 32/0 64/0 ( 0.0%) disp_lmsamples 17424/0 17424/0 ( 0.0%) faces 31/65536 1736/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 20/65536 1120/3670016 ( 0.0%) leaves 43/65536 1376/2097152 ( 0.1%) leaffaces 30/65536 60/131072 ( 0.0%) leafbrushes 26/65536 52/131072 ( 0.0%) areas 2/1024 16/8192 ( 0.2%) surfedges 204/512000 816/2048000 ( 0.0%) edges 119/256000 476/1024000 ( 0.0%) LDR worldlights 2/16384 176/1441792 ( 0.0%) HDR worldlights 0/16384 0/1441792 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/131072 0/1310720 ( 0.0%) waterverts 0/131072 0/1572864 ( 0.0%) waterindices 0/131072 0/262144 ( 0.0%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/1024 0/360448 ( 0.0%) LDR lightdata [variable] 35436/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 1808/393216 ( 0.5%) LDR ambient table 43/65536 172/262144 ( 0.1%) HDR ambient table 43/65536 172/262144 ( 0.1%) LDR leaf ambient 143/65536 4004/1835008 ( 0.2%) HDR leaf ambient 43/65536 1204/1835008 ( 0.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 173422/0 ( 0.0%) physics [variable] 4781/4194304 ( 0.1%) physics terrain [variable] 69/1048576 ( 0.0%) Level flags = 1 Total triangle count: 62 Writing c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base.bsp 1 second elapsed ------------------------------------------------------------------------------- Running command: copy "c:\users\[REDACTED]\onedrive\documents\hammer maps\testmap\test_base.bsp" "E:\Steam\steamapps\common\Team Fortress 2\tf\custom\_daspudlord\maps\test_base.bsp" ------------------------------------------------------------------------------- Finished. 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