WaveSchedule { Templates { // Standard Classes //////////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////////////////////////////////// T_TFBot_Giant_Scout { Class Scout Name "Giant Scout" ClassIcon scout_giant Skill Expert Health 1600 WeaponRestrictions PrimaryOnly CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Soldier { Class Soldier Name "Giant Soldier" ClassIcon soldier_giant Skill Expert Health 3800 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Pyro { Class Pyro Name "Giant Pyro" ClassIcon pyro_giant Skill Expert Health 3000 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Demoman { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_giant Skill Expert Health 3300 WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" -0.4 "fire rate bonus" 0.75 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Demo_RapidFire { Class Demoman Name "Giant Rapid Fire Demoman" ClassIcon demo_giant Health 3000 Skill Expert WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Heavyweapons { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Skill Expert Health 5000 WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Medic { Class Medic Name "Giant Medic" ClassIcon medic_giant Skill Expert Health 2000 Attributes SpawnWithFullCharge Item "The Quick-Fix" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "heal rate bonus" 100 // only works on mediguns that have this attribute ie quickfix } } // Special Classes //////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////// T_TFBot_Giant_Heavyweapons_Deflector { Class Heavyweapons Name "Giant Deflector Heavy" ClassIcon heavy_deflector Skill Expert Health 5000 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "damage bonus" 1.5 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Damiani { Class Heavyweapons Name "The TRUE Damiani" ClassIcon heavy_deflector Skill Expert Health 4000 Item "The U-clank-a" Item "Deflector" WeaponRestrictions PrimaryOnly MaxVisionRange 1200 CharacterAttributes { "move speed bonus" 3 "damage force reduction" 0.3 "airblast vulnerability multiplier" 100 "damage bonus" 20.0 // copied from base mighty heavy "attack projectiles" 1 // force ability to shoot down projectiles "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_BrassBeast { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Item "The Brass Beast" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Heavyweapons_Natascha { Class Heavyweapons Name "Giant Heavy" ClassIcon heavy_giant Item "Natascha" Skill Expert Health 5000 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Scout_Fast // high movement speed, melee only { Class Scout Name "Super Scout" ClassIcon scout_giant_fast Skill Easy Item "Bonk Boy" Item "The Holy Mackerel" Health 1200 WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_DemoMan_PrinceTavish // Fast Moving DemoKnight ** { Class Demoman ClassIcon demoknight Name "Giant Demoknight" Skill Expert Health 3300 Item "Prince Tavish's Crown" Item "The Chargin' Targe" Item "The Eyelander" Item "Ali Baba's Wee Booties" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 "critboost on kill" 3 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 } } T_TFBot_Giant_Scout_Baseball // Baseball Giant { Class Scout Name "Major League Scout" ClassIcon scout_stun_giant Skill Expert Health 1600 Item "Batter's Helmet" Item "MNC Mascot Outfit" Item "The Sandman" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 1 "effect bar recharge rate increased" 0.1 "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 } } T_TFBot_Giant_Soldier_Crit // Super slow crit rocket flight speed, fires one at a time, slower walk speed { Class Soldier Name "Giant Charged Soldier" ClassIcon soldier_crit Skill Normal Health 3800 Item "The Original" Attributes AlwaysCrit WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "faster reload rate" 0.2 "Projectile speed increased" 0.5 "fire rate bonus" 2 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_Giant_Pyro_Flare_Spammer // Spams flare gun fire { Class Pyro Name "Giant Flare Pyro" ClassIcon pyro_giant Skill Expert Health 3000 Item "The detonator" Item "Old Guadalajara" WeaponRestrictions SecondaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 "Projectile speed increased" 1.0 "fire rate bonus" 0.3 } } T_TFBot_Giant_Pyro_Pusher // Air blast pushback scaled to 5x, fire does little initial damage { Class Pyro Name "Giant Airblast Pyro" Skill Expert Item "The Degreaser" Item "Traffic Cone" Health 3000 WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "damage bonus" 0.05 "fire rate bonus" 1 "airblast pushback scale" 5 "damage force reduction" 0.6 "airblast vulnerability multiplier" 0.6 "override footstep sound set" 6 } } T_TFBot_Giant_Boxing_Heavy { Class heavyweapons Name "Super Heavyweight Champ" ClassIcon heavy_champ Skill expert Health 5000 Item "the killing gloves of boxing" Item "Pugilist's Protector" WeaponRestrictions MeleeOnly CharacterAttributes { "move speed bonus" 0.5 "fire rate bonus" 0.6 "damage bonus" 1.2 "damage force reduction" 0.3 "airblast vulnerability multiplier" 0.3 "override footstep sound set" 2 } } T_TFBot_Giant_Soldier_Spammer { Class Soldier Name "Giant Rapid Fire Soldier" ClassIcon soldier_spammer Health 3800 Skill Expert WeaponRestrictions PrimaryOnly CharacterAttributes { "move speed bonus" 0.5 "Projectile speed increased" 0.65 "faster reload rate" -0.8 "fire rate bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 } } T_TFBot_SentryBuster { Class Demoman Name "Sentry Buster" Skill Expert Health 2500 Item "The Ullapool Caber" WeaponRestrictions MeleeOnly ClassIcon sentry_buster CharacterAttributes { "move speed bonus" 2 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 7 "cannot be backstabbed" 1 } } } }