announcer_attack_cp { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave pc_announcer/announcer_attack_cp.wav } announcer_attackprep_cp { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_attackprep_cp.wav } announcer_begins_1sec { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_begins_1sec.wav } announcer_begins_2sec { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_begins_2sec.wav } announcer_begins_3sec { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_begins_3sec.wav } announcer_begins_4sec { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_begins_4sec.wav } announcer_begins_5sec { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_begins_5sec.wav } announcer_cap_enabled { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_cap_enabled.wav } announcer_center_cp_lost { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_center_cp_lost.wav } announcer_center_cp_won { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_center_cp_won.wav } announcer_ends_1sec { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_ends_1sec.wav } announcer_ends_2sec { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_ends_2sec.wav } announcer_ends_3sec { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_ends_3sec.wav } announcer_ends_4sec { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_ends_4sec.wav } announcer_ends_5sec { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_ends_5sec.wav } announcer_get_ready { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_get_ready.wav } announcer_time_added_enemy { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_time_added_enemy.wav } announcer_time_awarded_success { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_time_awarded_success.wav } announcer_time_low { channel CHAN_VOICE2 volume VOL_NORM pitch PITCH_NORM soundlevel SNDLVL_NORM wave *@pc_announcer/announcer_time_low.wav }