materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 52 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (190427 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 120 texinfos to 101 Reduced 46 texdatas to 43 (1070 bytes to 909) Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.bsp Wrote ZIP buffer, estimated size 1372, actual size 1024 0 seconds elapsed 4 threads reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.bsp reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.prt 140 portalclusters 266 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 15 visible clusters (0.41%) Total clusters visible: 3631 Average clusters visible: 25 Building PAS... Average clusters audible: 59 visdatasize:4617 compressed from 6720 writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.bsp 2028 faces 498510 square feet [71785504.00 square inches] 360 Displacements 163850 Square Feet [23594400.00 Square Inches] 2028 patches before subdivision 79898 patches after subdivision 722 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8878160, max 487 transfer lists: 67.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(195441, 119947, 95180) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(50009, 26612, 19721) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17405, 8198, 5413) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6733, 2756, 1611) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2773, 979, 502) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1168, 356, 160) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(502, 133, 52) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(218, 51, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(96, 20, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(43, 8, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(19, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(9, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0200 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 12 of 712 (1% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 525/8192 6300/98304 ( 6.4%) brushsides 3693/65536 29544/524288 ( 5.6%) planes 1428/65536 28560/1310720 ( 2.2%) vertexes 2981/65536 35772/786432 ( 4.5%) nodes 528/65536 16896/2097152 ( 0.8%) texinfos 101/12288 7272/884736 ( 0.8%) texdata 43/2048 1376/65536 ( 2.1%) dispinfos 360/0 63360/0 ( 0.0%) disp_verts 9000/0 180000/0 ( 0.0%) disp_tris 11520/0 23040/0 ( 0.0%) disp_lmsamples 466560/0 466560/0 ( 0.0%) faces 2028/65536 113568/3670016 ( 3.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1338/65536 74928/3670016 ( 2.0%) leaves 533/65536 17056/2097152 ( 0.8%) leaffaces 2024/65536 4048/131072 ( 3.1%) leafbrushes 984/65536 1968/131072 ( 1.5%) areas 2/256 16/2048 ( 0.8%) surfedges 14833/512000 59332/2048000 ( 2.9%) edges 8820/256000 35280/1024000 ( 3.4%) LDR worldlights 722/8192 63536/720896 ( 8.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 245/32768 2450/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3852/65536 7704/131072 ( 5.9%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 4191228/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 4617/16777216 ( 0.0%) entdata [variable] 5544/393216 ( 1.4%) LDR ambient table 533/65536 2132/262144 ( 0.8%) HDR ambient table 533/65536 2132/262144 ( 0.8%) LDR leaf ambient 2199/65536 61572/1835008 ( 3.4%) HDR leaf ambient 533/65536 14924/1835008 ( 0.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/8850 ( 0.0%) pakfile [variable] 1024/0 ( 0.0%) physics [variable] 190427/4194304 ( 4.5%) physics terrain [variable] 54558/1048576 ( 5.2%) Level flags = 0 Total triangle count: 5435 Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.bsp 26 seconds elapsed materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.vmf ConVarRef mat_reduceparticles doesn't point to an existing ConVar fixing up env_cubemap materials on brush sides... 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides... Merged 52 detail faces...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.prt...Building visibility clusters... done (0) *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags! Can't load skybox file skybox/sky_tf2_04 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (190427 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 120 texinfos to 101 Reduced 46 texdatas to 43 (1070 bytes to 909) Writing C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.bsp Wrote ZIP buffer, estimated size 1372, actual size 1024 1 second elapsed 4 threads reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.bsp reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.prt 140 portalclusters 266 numportals 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 15 visible clusters (0.41%) Total clusters visible: 3631 Average clusters visible: 25 Building PAS... Average clusters audible: 59 visdatasize:4617 compressed from 6720 writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.bsp 0 seconds elapsed [Reading texlights from 'lights.rad'] [56 texlights parsed from 'lights.rad'] Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.bsp 2028 faces 498510 square feet [71785504.00 square inches] 360 Displacements 163850 Square Feet [23594400.00 Square Inches] 2028 patches before subdivision 79898 patches after subdivision 722 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 8878160, max 487 transfer lists: 67.7 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(195441, 119947, 95180) 0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(50009, 26612, 19721) 0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(17405, 8198, 5413) 0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6733, 2756, 1611) 0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2773, 979, 502) 0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1168, 356, 160) 0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(502, 133, 52) 0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(218, 51, 17) 0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(96, 20, 6) 0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(43, 8, 2) 0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(19, 3, 1) 0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(9, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(4, 1, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(2, 0, 0) 0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0236 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 12 of 712 (1% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 525/8192 6300/98304 ( 6.4%) brushsides 3693/65536 29544/524288 ( 5.6%) planes 1428/65536 28560/1310720 ( 2.2%) vertexes 2981/65536 35772/786432 ( 4.5%) nodes 528/65536 16896/2097152 ( 0.8%) texinfos 101/12288 7272/884736 ( 0.8%) texdata 43/2048 1376/65536 ( 2.1%) dispinfos 360/0 63360/0 ( 0.0%) disp_verts 9000/0 180000/0 ( 0.0%) disp_tris 11520/0 23040/0 ( 0.0%) disp_lmsamples 466560/0 466560/0 ( 0.0%) faces 2028/65536 113568/3670016 ( 3.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 1338/65536 74928/3670016 ( 2.0%) leaves 533/65536 17056/2097152 ( 0.8%) leaffaces 2024/65536 4048/131072 ( 3.1%) leafbrushes 984/65536 1968/131072 ( 1.5%) areas 2/256 16/2048 ( 0.8%) surfedges 14833/512000 59332/2048000 ( 2.9%) edges 8820/256000 35280/1024000 ( 3.4%) LDR worldlights 722/8192 63536/720896 ( 8.8%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 2/32768 24/393216 ( 0.0%) waterstrips 245/32768 2450/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3852/65536 7704/131072 ( 5.9%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 1/512 352/180224 ( 0.2%) LDR lightdata [variable] 4191228/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 4617/16777216 ( 0.0%) entdata [variable] 5801/393216 ( 1.5%) LDR ambient table 533/65536 2132/262144 ( 0.8%) HDR ambient table 533/65536 2132/262144 ( 0.8%) LDR leaf ambient 2199/65536 61572/1835008 ( 3.4%) HDR leaf ambient 533/65536 14924/1835008 ( 0.8%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/8850 ( 0.0%) pakfile [variable] 1024/0 ( 0.0%) physics [variable] 190427/4194304 ( 4.5%) physics terrain [variable] 54558/1048576 ( 5.2%) Level flags = 0 Total triangle count: 5435 Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\notmine\cp_underground_backup.bsp 29 seconds elapsed