koth_towerofbabel

koth_towerofbabel B5

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koth_towerofbabel B5

E2M8: The Tower of Babel (from The Ultimate Doom) but in TF2!

In the middle of nowhere, underneath the soil, lied a secret base from companies RED and BLU, this base hasnt seen much activity recently, it was almost abandoned.
One day, a hellish tower started rising from below the base, taking it all the way to the skies.
This hellish tower corrupted and changed the base and the nearby area to hell's abstract image, both RED and BLU want to take control of the tower, and have sent the mercenaries to duke it out for it.

This is my first (Completed and Published) map, im open to feedback, but have in mind that this map isnt supossed to be a "serious map" its a recreation of The Ultimate Doom's E2M8: The Tower of Babel, the map where you duel the cyberdemon, a big demon with a rocket launcher for a hand.

Custom assets (Posters and Pin ups) made by me.
Assets used in the posters:
  • Miss Pauling, Open Fortress Mercenary - Alaxe
  • Scout's mom - Rebaccus
  • Female Civilian - Maxxy.
  • Highpoly Scout/ Soldier/ Heavy - Fiki. ReUploaded to the SFM Workshop by Pea Man
  • High Poly Engineer - Walter White Gaming
  • Hi-Poly Pyro Version 2 - Sedisocks
  • TF2 Skybox Model - 6000 ANGRY BEES
  • weapon_silenced_pistol (Agent Gunn - Prop Pack [Part 2]) - SedimentarySFM
  • All can be found on the SFM workshop.
  • Female Soldier - Valve. Can be downloaded thanks to "Team Fortress 2 Cut Content" on twitter: View: https://twitter.com/TF2CutContent/status/1613824748282335232
  • Cosmetics and SSG used on the OF merc - Open Fortress Team (Not sure of who specifically made the items)
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Author
DragoDuck
Downloads
345
Views
735
First release
Last update
Category
King of the Hill

Latest updates

  1. B5

    Re-Art passed the map. Changed the soundscapes. Underworld section of the map is under construction. Changed the respawn timer to make you wait less time after being fragged. Expanded the capture area. The bricks on the control point no longer...
  2. B4

    Changed a lotta things, mostly on the optimization side, now the map weights a LOT less, and should play ever so slightly a bit smoother (and should not crash a server, again) Some remarkable changes: Completely removed the music from the map...
  3. Beta 3

    -Re-added the music -Added a 3D skybox -Lowered the resolution on some unreasonably high-res textures -Clipped the coffin props to avoid players getting stuck -Patched triangular-shaped holes on the main building -Added more overlays/decals...