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Wiretap

Discussion in 'Map Factory' started by Void, Jan 22, 2010.

  1. Void

    aa Void Local Man Unable To Map, Sources Say

    Messages:
    1,482
    Positive Ratings:
    1,642
    Tied for Fifth Place with Aly's Cloudburst

    Reconnaissance! Espionage! Telecommunications!

    RED and BLU find themselves in the midst of a scandal. Each team has acquired recorded conversations of eachother - which may lead to one being shut down.

    In an effort to retain a lovable reputation, RED and BLU must recover their stored data from the opposite team before the other can do the same!

    With a slew of cover-ups revolving around one Epsilon Telecommunications branch, the teams face off in a fast-paced battlefield set between two major Spytech bases.
    __________________

    [​IMG]
    __________________

    Alpha I - January 22, 2010
    Alpha II - January 28, 2010
    Alpha III - January 31, 2010
    Alpha IV - February 6, 2010
    Alpha V - February 14, 2010
    Alpha VI - February 20, 2010
    Alpha VII - February 27, 2010
    Alpha VIII - March 7, 2010
    Alpha IX - March 13, 2010
    Alpha X - March 21, 2010
    Alpha XI - April 6th, 2010
    Beta I - May 6th, 2010
    __________________

    Thanks to:

    Rexy
    Foda
    Supertoaster
    Snacks
    Ravidge
    Aly
    Icarus
    DaBeatzProject
    The Swamp Team
     
    Last edited by a moderator: Jul 24, 2010
  2. Freyja

    aa Freyja Creating visual gameplay since 2007

    Messages:
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    Looking good like it should.
     
    • Thanks Thanks x 1
  3. DaBeatzProject

    aa DaBeatzProject

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    Positive Ratings:
    1,089
    Oh please! Make it optimizable for yourself!

    Also, looks really sexy! Can't wait to play it in a test.
     
    • Thanks Thanks x 1
  4. The Political Gamer

    aa The Political Gamer

    Messages:
    4,468
    Positive Ratings:
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    Make this nosolid:
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    Remove these:
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    Clip please:
    [​IMG][​IMG][​IMG]
    Ze spawn is camp-able:
    [​IMG]
    Rape Sentry spot:
    [​IMG]
     
    • Thanks Thanks x 1
  5. Shmitz

    aa Shmitz Old Hat

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    I showed you to this in chat, but I figured I should post it here for posterity's sake! :)

    [​IMG]
     
    • Thanks Thanks x 5
  6. H-land

    aa H-land

    Messages:
    53
    Positive Ratings:
    39
    Great fun as a ninjaneer. Add more metal. :B
     
    • Thanks Thanks x 1
  7. Trotim

    aa Trotim

    Messages:
    1,171
    Positive Ratings:
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    I'd say either close some rooms you have inside the buildings or get rid of some door frames. It may only have been the dev textures but the area right outside of spawn looked all the same.
     
    • Thanks Thanks x 1
  8. Lancey

    aa Lancey Currently On: ?????

    Messages:
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    It's a very big CTF map.
     
    • Thanks Thanks x 1
  9. Void

    aa Void Local Man Unable To Map, Sources Say

    Messages:
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    Did a quick compile to show some updates to expect

    [​IMG]

    [​IMG]
     
  10. Void

    aa Void Local Man Unable To Map, Sources Say

    Messages:
    1,482
    Positive Ratings:
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    Alpha II
    - Removed Crates near Intel, added small room in place
    - Added side route to Intel
    - Added secondary Spawn exit
    - Revamped Buildings outside the garage doors
    - Changed tunnels to canyons
    - Added cover to sides of the bridge
    - Revamped Health and Ammo placement
    - Changed Flag Return time to 45 seconds
    - Various clipping
    - Various, extremely minor detailing

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  11. nik

    nik L12: Fabulous Member

    Messages:
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    looks wonderful, but is the lighting REALLY bright, like drugstore bright on purpose?
     
    • Thanks Thanks x 1
  12. Void

    aa Void Local Man Unable To Map, Sources Say

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    I don't think it's that bright. It's just the contrast between inside and out.
     
  13. Radaka

    Radaka L7: Fancy Member

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    I gotta admit, this looks like a really fun layout to play in; it's not hard on the eyes either!
     
    • Thanks Thanks x 1
  14. cadeonehalf

    cadeonehalf L1: Registered

    Messages:
    32
    Positive Ratings:
    6
    I loooove the architecture of this map. The direct route to the intel also rocks.
    This strikes me as another rape sentry spot:
    [​IMG]

    I also think the map could use a couple more signs directing gameplay. It was difficult to spot the air duct entrance and the path to get up on that bridge in the center.
     
    • Thanks Thanks x 1
  15. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

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    Ze map, she is great fun.
     
    • Thanks Thanks x 1
  16. Radaka

    Radaka L7: Fancy Member

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    After a short playtest, I can say that it is a good map, but maybe small (not in travel times, but in the size of some areas, like the insides of the base, and perhaps the width and playable area of the middle).
     
    • Thanks Thanks x 1
  17. Moose

    Moose L6: Sharp Member

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    312
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    297
    This is exactly what I was thinking, those areas of the map could stand to be larger. Also, some of those spytech doorways felt like they were in the way, so consider getting rid of a few of the ones that aren't necessary.
     
    • Thanks Thanks x 1
  18. Void

    aa Void Local Man Unable To Map, Sources Say

    Messages:
    1,482
    Positive Ratings:
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    Alpha III
    - Added more signs
    - Made Vent entrance more apparent
    - Refined railings on the Bridge
    - Removed a set of Handrails from the Intel room overlook
    - Added custom sky
    - More various clipping
    - More various, extremely minor detailing

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    I can probably even start full-on detailing after this. :O
     
  19. Lancey

    aa Lancey Currently On: ?????

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    Some of the lights were solid, which prevented me from double jumping inside the base.
     
  20. owly-oop

    aa owly-oop opa

    Messages:
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    1,140
    The lighting looks too bright and too red, probably because of the textures. Try making it a bit dimmer :O