Tech Doors

Model Tech Doors 1.0

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
Tech Doors!

Release: Nov 21, 2009
Author: Meshes, LOD models, And Collision Meshes by Alex Kreeger. Textures modified from Valve Software's Textures + Original Textures.
E-mail: Kreeger242@live.missouristate.edu
Version: 1.0.1

Change log from 1.0.0:

Updated the textures to reduce some noise, and toned down some specularity settings from .8 to .65.

This pack includes a set of doors, in 2 seperate models..

Tech_door_01:

*6 Textures (1 plain, 5 with A-E decals) (normal mapping + env_masking)
*1 Mesh
*1 Collision Mesh
*1 LOD model (for optimum performance)
tech_door_01 - 1514 Triangles @ LOD 0, 756 @ LOD 1

Tech_door_02:

*1 Texture (normal mapping + env_masking)
*1 Mesh
*1 Collision Mesh
*1 LOD model (for optimum performance)
tech_door_02 - 1362 Triangles @ LOD 0, 680 @ LOD 1


Zip contains:

*This fantastic readme file!
*A suggested use .vmf, In which I provide a demostration example for using these doors. You are free to copy/paste this example into your map, as I feel it is optimal.
*16 texture files (7.33 mb)
*16 model files (1.44 mb)

Extract to: "SteamApps\[username]\team fortress 2\tf" directory to install.

You are free to use these models as long as you credit me in your map release.

**YOU ARE NOT PERMITTED TO MODIFY ANY OF THE FILES FOUND WITHIN THE ARCHIVE, OR REDISTRIBUTE.

techdoors9.jpg

techdoors11.jpg
 
Last edited:

purequaternion

L3: Member
May 19, 2009
101
64
Those look great. What are the dimensions of the doors? I'll have to try them in a map and see how they look. Definitely will make for something different than the Vault doors.
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
Ah yes, totally forgot about the unit dimensions:

128.6 tall, 106.5 wide, and 9 thick.

Boojum, let me see what I can do about that.
 

lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
How'd you make those fabulous frames?
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
Small update for textures, reduces some noise and specularity. Replaced old download.
 

Dutchsilab

L1: Registered
Oct 19, 2009
29
1
I have put it in my map, looks great Rexy,

A real Battle Cruiser inside ;)

CP_Daedalus / Beta Ready on; 30 December

Map look like;
with the doors =D
21o79e1.jpg


~Dutchsilab
 

henke37

aa
Sep 23, 2011
2,075
515
Aw, no redistribution? But how are people supposed to use this in maps then?
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
This is another good example of what I meant earlier about TF2 texturing being tricky. Rexy definitely got better at it as time went on; even his forklift model was a lot splotchier in its first incarnation.