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Model Tech Doors 1.0

Made by Rexy

  1. Rexy

    aa Rexy The Kwisatz Haderach

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    Tech Doors!

    Release: Nov 21, 2009
    Author: Meshes, LOD models, And Collision Meshes by Alex Kreeger. Textures modified from Valve Software's Textures + Original Textures.
    E-mail: Kreeger242@live.missouristate.edu
    Version: 1.0.1

    Change log from 1.0.0:

    Updated the textures to reduce some noise, and toned down some specularity settings from .8 to .65.

    This pack includes a set of doors, in 2 seperate models..

    Tech_door_01:

    *6 Textures (1 plain, 5 with A-E decals) (normal mapping + env_masking)
    *1 Mesh
    *1 Collision Mesh
    *1 LOD model (for optimum performance)
    tech_door_01 - 1514 Triangles @ LOD 0, 756 @ LOD 1

    Tech_door_02:

    *1 Texture (normal mapping + env_masking)
    *1 Mesh
    *1 Collision Mesh
    *1 LOD model (for optimum performance)
    tech_door_02 - 1362 Triangles @ LOD 0, 680 @ LOD 1


    Zip contains:

    *This fantastic readme file!
    *A suggested use .vmf, In which I provide a demostration example for using these doors. You are free to copy/paste this example into your map, as I feel it is optimal.
    *16 texture files (7.33 mb)
    *16 model files (1.44 mb)

    Extract to: "SteamApps\[username]\team fortress 2\tf" directory to install.

    You are free to use these models as long as you credit me in your map release.

    **YOU ARE NOT PERMITTED TO MODIFY ANY OF THE FILES FOUND WITHIN THE ARCHIVE, OR REDISTRIBUTE.

    [​IMG]
    [​IMG]
     
    Last edited: Nov 21, 2009
  2. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

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    better than what i could have made. well done! :D
     
  3. Rexy

    aa Rexy The Kwisatz Haderach

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    Keep working! All it takes is practice.
     
  4. purequaternion

    purequaternion L3: Member

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    Those look great. What are the dimensions of the doors? I'll have to try them in a map and see how they look. Definitely will make for something different than the Vault doors.
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The distress on the paint/metal seems excessive, or perhaps just too contrasting with too defined of edges.
     
    • Thanks Thanks x 1
  6. Rexy

    aa Rexy The Kwisatz Haderach

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    Ah yes, totally forgot about the unit dimensions:

    128.6 tall, 106.5 wide, and 9 thick.

    Boojum, let me see what I can do about that.
     
  7. Lancey

    aa Lancey Currently On: ?????

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    How'd you make those fabulous frames?
     
  8. Rexy

    aa Rexy The Kwisatz Haderach

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    Small update for textures, reduces some noise and specularity. Replaced old download.
     
  9. Dutchsilab

    Dutchsilab L1: Registered

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    I have put it in my map, looks great Rexy,

    A real Battle Cruiser inside ;)

    CP_Daedalus / Beta Ready on; 30 December

    Map look like;
    with the doors =D
    [​IMG]

    ~Dutchsilab
     
  10. Bob Ross

    Bob Ross L3: Member

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    105
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    those are really nice but they look more like they belong in Borderlands than TF2.
     
    • Thanks Thanks x 1
  11. The Political Gamer

    aa The Political Gamer

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    These are perfect! Thanks Rexy!
     
  12. henke37

    henke37 L14: Epic Member

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    Aw, no redistribution? But how are people supposed to use this in maps then?
     
  13. TheAppleJhon

    TheAppleJhon L2: Junior Member

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    I like the texturing! but they are a bit too detailed to fit the tf2 theme :p
     
  14. Thealexdu93

    Thealexdu93 L4: Comfortable Member

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    Maybe these doors go perfectly with a space theme.
     
  15. Pocket

    aa Pocket I can fix it!

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    This is another good example of what I meant earlier about TF2 texturing being tricky. Rexy definitely got better at it as time went on; even his forklift model was a lot splotchier in its first incarnation.
     
    • Agree Agree x 2