Texture [Request] Gold Veined Walls

Discussion in 'Models & Textures' started by kirbysamus, Jun 7, 2009.

  1. kirbysamus

    kirbysamus L1: Registered

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    For the map I currently have floating in my head I need some walls that have gold veins in them. I need the walls to be a darkish brown (like wet cave walls or something). I need the walls to be uniform but multiple versions with different amounts and different angles of veins. So basically the same wall with different gold vein patterns. I have jack for an artistic touch or I would probably do them myself. If someone could possibly do this I would be most grateful.
     
  2. kirbysamus

    kirbysamus L1: Registered

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    Actually even dark cave walls by themselves could be fine, I guess I could always make the gold as a brush.
     
  3. Jive Turkey

    Jive Turkey L3: Member

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    You could use the existing gold material and just pull some vertices of a displacement through the wall to form veins. Just make your displacement wall, then copy that and push it behind the wall a bit. Then pull vertices through the wall to form veiny patterns. You'll have a lot more flexibility that way than with a few vein textures.
     
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  4. kirbysamus

    kirbysamus L1: Registered

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    Hmm, didn't think about it that way. Brain isn't working quite right lately. Either way, still getting a dark cave/dark mine walls would be much appreciated.
     
  5. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    It would probably work best as overlays. You could just take the default gold texture, give it an alpha channel with some branching veins, and write up an overlay vmt.
     
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  6. Altaco

    Altaco L7: Fancy Member

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    How would a gold/rock wall blend texture work?

    I'll see what I can do with that, which would probably be best for you.
     
  7. Mar

    Mar Banned

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    I'd say definitely do the displacements. We already have gold and you can tweak displacements up to the 4th power which will give you ultimate control. Just make sure you line everything up before hand and you'll be good to roll.