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CTF Premuda B1B

By eerieone

  1. botboyx3

    botboyx3 L1: Registered

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    Woah, that is totally awesome. I suddenly feel the need to completely scrap my entire entry and start over...
    In the spirit of gracious professionalism, could you point us toward an intel modifying tutorial?
     
  2. eerieone

    aa eerieone

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    it´s not modified, it´s a normal prop_dynamic parented to the briefcase, and the intel is turned off (thx ABS) on mapstart/pickup/drop/return/capture
     
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  3. Randdalf

    aa Randdalf

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    You should change the picture of the briefcase on the HUD to the... majig.
     
  4. eerieone

    aa eerieone

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    wouldn´t know how to do that, that´s clientside i think :(
    if anyone knows how, plz enlighten me :D
     
  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Don't need those two, if you want to clean up your outputs a bit :)
     
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  6. Icarus

    aa Icarus

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    That's actually very clever. I heard it was pretty buggy when Boojum made his humping frog, but I didn't know it would work so well.
     
  7. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    The frog was way more than a simple intel replace, that's why.
     
  8. eerieone

    aa eerieone

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    why don´t i need those? doesn´t the briefcase reappear every time the state of the intel changes?
    i´ll give it a try later on

    actually i have two models tied to the intel, one so it always stands upwards when not in play, and one so it sits correctly on the players back
    transmitter_1 on / transmitter_2 off : at m/d/r/c
    transmitter_2 on / transmitter_1 off : at p
     
  9. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    It only reappears on drop and capture, and I'd think the positions could be taken care of with animations.
     
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  10. eerieone

    aa eerieone

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    tried that, but the animation bugged out because i´m no expert, i´m glad i got it to work as it is :)
     
  11. The Political Gamer

    aa The Political Gamer

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    I see a health pack on the Intel, will it heal you?
     
  12. eerieone

    aa eerieone

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  13. DJive

    aa DJive AdministratorCake or Death?

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    4 hours and 32 posts.. well done =)

    all worth it this looks wicked.
     
  14. Engineer

    aa Engineer

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    BTW The rain entities have radius of 512. Just raise the entities 512 units higher than the roof. Just make sure your spacing them from each more or equal to 1024 to avoid unneeded overlap.
     
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  15. Shadow Monkey

    aa Shadow Monkey Super Monkey

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    But, as you see in the video, sometimes you can look inside the intel.... (left side)
     
  16. drp

    aa drp

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    i think he mentioned that had been fixed.
     
  17. DJive

    aa DJive AdministratorCake or Death?

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    One thing i thought of is what happened when you take it indoors due to its overhead side.

    Goign through roofs and such will make a weird graphic if someone is above =p
     
  18. Tinker

    aa Tinker

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    So will this trail something behind? The normal intelligence has a trail of papers behind it to indicate where the carrier went.

    (Also, looking great!)
     
  19. uma plata

    uma plata L6: Sharp Member

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    Very creative use of the intel! Love how the setting is shaping up too
     
  20. eerieone

    aa eerieone

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    @tinker: the papertrail can´t be turned off, and i implemented it somewhat into the model so it somehow makes sense, there is a small slot on the model, where a sheet of paper sticks out

    @DJive: I´m making the ceilings high enough so it doesn´t stick out when the player is standing. Should the player jump high enough, so that the dish goes through the ceiling/floor, i can´t do much about that...
    we´ll see how that plays out, shouldn´t be a major problem, since it´s only a slight graphical glitch, like seeing a pyro´s flamethrower sticking through a wall

    if i see it it as too long after playtests, i will cut it down a bit

    @pepper: there is still a minor issue, you see a part of the model, when the player crouches and looks straight down, need to find a perfect distance between solving this and still making it appear as if the transmitter is on the characters back
    we´ll see.... :)