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CTF Premuda B1B

By eerieone

  1. eerieone

    aa eerieone

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    Premuda (CTF) - WIP
    by Eerieone
    Email: michalakwojtek@googlemail.com

    Current Version: B1b

    Invade CTF
    That is my entry for the Annual TF2Maps Mapping Contest

    I´m trying out a new environment, fishermen-village on a dry mediterranean island.

    Set on the island of Premuda in the Adriatic Sea,
    Blu tries to pinpoint the Red´s main satelite dish to launch an aerial attack to destroy it.

    CTF_Premuda_B1b [DOWNLOAD]
     
    Last edited by a moderator: Jul 24, 2010
  2. eerieone

    aa eerieone

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    some early screens
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    Last edited: Jun 3, 2009
  3. ikem

    ikem L6: Sharp Member

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    omfg it has started....

    i know it will be sweet :D

    but whats up with the sky?
     
  4. eerieone

    aa eerieone

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    custom, just started working on it :) don´t worry, will improve quickly
     
  5. pl

    pl L5: Dapper Member

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    That intel looks amazing - it's like as if it was part of the game! The architecture looks great as well. Will keep watching this!
     
  6. Hanz

    aa Hanz Ravin' Rabbid

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    Lol, this looks just amazing. :p Can't wait to play it! :)
     
  7. Shadow Monkey

    aa Shadow Monkey Super Monkey

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    The intel is great :D
    But maybe it looks bad in small rooms....
     
  8. Fireman

    Fireman L3: Member

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    I LOVE your custom intel model. My only criticism would be that the radar antennae looks maybe a bit too long. I'm really excited to see how this one turns out.
     
  9. drp

    aa drp

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    i was under the impression that the intel model could not be modified :confused:
     
  10. eerieone

    aa eerieone

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    i wanted the antenna to have a cartoony look and also to serve as indicator, so red can easily spot the intelcarrier
    it´s not clear to see on the screenshots, but the antenna is turning slowly

    my ceilings are high enough, so the dish doesn´t phase through
     
  11. Dustoxx

    Dustoxx L6: Sharp Member

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    nice 'fishing nets' walls you got there!

    and doorways? :p
     
  12. eerieone

    aa eerieone

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    if you stand around in doorways all the time, i can´t help you :p

    k, here a quick vid of the intel standing still and in action
    these are early tests, the model phasing into the first persons fov has been corrected

    (HD will be available as soon as youtube processed it)
    [ame="http://www.youtube.com/watch?v=o70plGMhNTk"]YouTube - ctf premuda intel test[/ame]
     
  13. drp

    aa drp

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    truly amazing eerieone. good job.
     
  14. eerieone

    aa eerieone

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    :)

    btw, is there some way to block rain from raining inside?
     
  15. Phobos

    Phobos L3: Member

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    The architecture of the buildings looks interesting. But is the roof of the satellite dish cp really open? Looks like an open invitation for a rocket jump cap.

    Also, beautiful intel model. It fits the TF2 style so well, but why is a large med kit the power source? Placeholder texture?
     
  16. eerieone

    aa eerieone

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    the roof will be mostly closed off :)

    the intel like a portable dispenser, healthbeam etc.
    by making the intelcarrier more obvious to the eye through the model, he will get attacked harder, the regenaration is there to help him out a bit
     
  17. Engineer

    aa Engineer

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    Tou cant stop the rains from rainig inside, you just have to place rain entities so that they dont touch the roof. I think they are about 512x512 big.
     
    eerieone thanked this.
  18. eerieone

    aa eerieone

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    is it 512Width 512Length 512Height? or is the height infinate?
     
  19. DaBeatzProject

    aa DaBeatzProject

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    Go Go Go eerieone! :D It looks awesome, although I have already seen the most. Keep it up!
     
  20. Icarus

    aa Icarus

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    How did you get the intel model to work? I thought you couldn't modify it, at least on pure servers (Most servers).