Model Pile of bricks stacked on a wood pallet

Discussion in 'Request Area' started by Remnic, Feb 18, 2010.

  1. Remnic

    Remnic L2: Junior Member

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    This should be relatively simple (Gotta make this short I'm afraid).

    I'd like to request a model of bricks that could fit on top of Valve's wood pallet model. You may use the dark-red brick wall textures as a reference for this request.

    And if possible, I'd also like to request the same brick pile model but with a blue tarp to cover right over them (and maybe even a red skin for the exact same tarp for possible use in maps with rainy/snowy weather).

    EDIT: Unable to give an exact reference atm, but they're commonly found in construction yards used for building material. The tarps keep the bricks from sustaining water damage from rain & snow.
     
    Last edited: Feb 18, 2010
  2. Dustoxx

    Dustoxx L6: Sharp Member

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    this should be possible with brushes right? use texture-lock and save them as a prefab, if i'm right. :)
     
  3. Boylee

    aa Boylee pew pew pew

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    Brush work, displacement over the top for the tarp, rope entities to tie the displacement down, job's a good'un.

    Can probably help you out with a tarp texture if I find the time.
     
  4. Tapp

    Tapp L10: Glamorous Member

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    How to do it yourself:
    1. make a wall out of brick texture
    2. cut it up using the clip tool, into individual bricks
    3. tie each brick seperately to a func_detail
    4. turn them all into func_physbox, applying a mass of oh, say, 10
    5. With texture locking :)texlock:) enabled, arrange them into a general stack above your pallet
    6. add an env_shake with a reasonable magnitude, and name it
    7. run the map, and manually trigger the env_shake
    8. do a hammer_update
    9. exit the game, and group the bricks together
    10. use propper to turn them into a prop (optional)
    11. either use displacements or a willing modeller to make a tarp
    12. ???
    13. profit
     
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  5. Boylee

    aa Boylee pew pew pew

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    What is this I don't even.

    Seriously though, you can reimport physics altered stuff from a map you've just run?
     
  6. DaBeatzProject

    aa DaBeatzProject

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    Don't you mean env_explosion instead of env_shake? Env_shake only shakes the screen afaik...
     
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  7. martijntje

    martijntje L8: Fancy Shmancy Member

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    yes, you can: http://developer.valvesoftware.com/wiki/Map_edit
    run the map with map_edit command instead of the map command
    and do even move the camera in hammer and turn of autosave until you are done.
     
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  8. Remnic

    Remnic L2: Junior Member

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    Thanks for the tips, guys. I'll be sure to try this out soon.
     
  9. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    I believe this could be made by brushes... but anyway i will give a shot..:p
     
  10. Remnic

    Remnic L2: Junior Member

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    Thinking of adding another request for the tarp part of the general request.

    If possible, can I get an alternate tarp model with an animation sequence? The animation should make the tarp gently rustle in the wind while tied down, but seeing how I don't have the exact scale for the tarp's size for covering the bricks, I'll need to spend a bit more time in Hammer before I have a reasonable size for the tarp.

    I might also need to make a seperate thread for requesting an ambient_generic soundfile of a flag gently flapping in the wind for the animated tarp for some added immersion.
     
    Last edited: Feb 19, 2010
  11. Tapp

    Tapp L10: Glamorous Member

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    In my experience env_shake can, and does cause physics objects to rattle. Aside from using it in my own map, you can tell it when the helicopter flies over ahead near the beginning of episode 2. Despite there being nothing more than an env_shake, thing fall off shelves and wires move about. Anyway, I'm sure a modeller could get the tarp working pretty easily, all they would need to do is put in a cloth, attach 2 corners and apply wind (assuming they have something from autodesk, or at least with physics). Which direction should the wind be coming from?
     
  12. Lancey

    aa Lancey Currently On: ?????

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    env_explosion has no physics. You mean env_physexplosion.
     
  13. Leminnes

    aa Leminnes

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    Lawl. Is that actually a real entity? If so, I am amused.
     
  14. Remnic

    Remnic L2: Junior Member

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    Something came up.

    While following Tapp's instructions on making the brick piles a prop, I tried using Propper to make it happen. Unfortunately, Hammer wouldn't spawn any of the entities that were included in Propper. I downloaded the newest version of it, installed it like the instructions had asked me to do, but to no avail, Hammer couldn't display any entities related to Propper. So I'm wondering if anyone has a working copy of Propper.fgd file and maybe the vmfs that were included in some of the older versions of it.

    EDIT: I somehow got the entities to work and Propper works fine now. I'll upload the results of my prop soon.
     
    Last edited: Feb 22, 2010