Outback

Outback rc4

runtime

L1: Registered
Jul 4, 2009
22
5
Beta 9 has some great fixes for some big gameplay issues...hopefully there are no glaring flaws anymore, especially around the third cap
 

littleedge

L1111: Clipping Guru
aa
Mar 2, 2009
986
605
Ready for a bunch of screenshots!? YEAH!

I like the map. I haven't been able to really enjoy it, as I like it so much to go out exploring for things you need to fix, but when I did actually play and be useful, I liked it.


http://dl.getdropbox.com/u/1490725/pl_outback_b90011.jpg
The wood blocking the tunnel opening is a dark black, and doesn't look good. Also, the wood that the tracks are on have black on the sides.

http://dl.getdropbox.com/u/1490725/pl_outback_b90015.jpg
http://dl.getdropbox.com/u/1490725/pl_outback_b90021.jpg
http://dl.getdropbox.com/u/1490725/pl_outback_b90025.jpg
Not sure if you didn't have cubemaps here, or if it was on my side or not.

http://dl.getdropbox.com/u/1490725/pl_outback_b90016.jpg
You were so close to fixing your stairs issue! On this side, you have stairs that go up, and then more stairs that go down. Remove three stairs for each side, and it will be good ( ^_^)b

http://dl.getdropbox.com/u/1490725/pl_outback_b90017.jpg
I think you see the problem on the left.

http://dl.getdropbox.com/u/1490725/pl_outback_b90018.jpg
Why does this go up and then down?

http://dl.getdropbox.com/u/1490725/pl_outback_b90019.jpg
You've got that happening in a building, which is also seen in the follow screenshot.

http://dl.getdropbox.com/u/1490725/pl_outback_b90020.jpg
http://dl.getdropbox.com/u/1490725/pl_outback_b90023.jpg
Not a fan of the dust mites.

http://dl.getdropbox.com/u/1490725/pl_outback_b90022.jpg
http://dl.getdropbox.com/u/1490725/pl_outback_b90026.jpg
Clipping things. I can stand on the first. I get stuck on the second.

http://dl.getdropbox.com/u/1490725/pl_outback_b90029.jpg
In this area, I can rocket jump up there.
http://dl.getdropbox.com/u/1490725/pl_outback_b90028.jpg
I can go a little high into the air.
http://dl.getdropbox.com/u/1490725/pl_outback_b90027.jpg
And I see this.
http://dl.getdropbox.com/u/1490725/pl_outback_b90030.jpg
Or I could jump and see everything.

http://dl.getdropbox.com/u/1490725/pl_outback_b90031.jpg
I can also jump up here.
http://dl.getdropbox.com/u/1490725/pl_outback_b90032.jpg
Here too.
http://dl.getdropbox.com/u/1490725/pl_outback_b90034.jpg
And here

http://dl.getdropbox.com/u/1490725/pl_outback_b90035.jpg
Placement of a brush.
http://dl.getdropbox.com/u/1490725/pl_outback_b90033.jpg
Placement of a door.
http://dl.getdropbox.com/u/1490725/pl_outback_b90024.jpg
Placement of tracks as well as obvious displacements are obvious.
 

n30n

L4: Comfortable Member
Jul 13, 2009
154
14
Heres what ive noticed:
ploutbackb90001.jpg

ploutbackb90000.jpg

FAulty occluder i guess? Barrel and crates fade out.
 

Omnomnick

L6: Sharp Member
Aug 16, 2009
335
111
I found this map a while ago, not using this site but I tested it and it was great! I love how you recreated the opening scene from Meet the Sniper, almost exactly too! This map is great and definatley has a chance of becoming official some time soon me thinks! :)
 

H-land

L2: Junior Member
Jul 15, 2009
53
39
Two things to say about this map- no, three.
Firstly, road textures. Not sure where you got them, but I like them and I'm rather jealous.
Second. Dust motes. They're everywhere, and in some places they don't belong. They really looked bad in that one over-track walkway where Snacks and I were that one time. Nix a few.
Last, the cactus.
Cactus!
Saguaro cacti. In a map called Outback, which mimics the scenery from Meet the Sniper? No!
Cactus are not native to Australia, and should not be included in a map called Outback. Prickly Pears are one kind of cactus that are apparently found in parts of Australia, but they are (like many other species found on the continent, including but not limited to dingos, foxes, rabbits, cane toads, and water hyacinth) invasive species that were brought to Australia by Man, and generally, now scorned!

...That is to say, I'd like it if you'd get rid of the cacti, please. I'm okay with the Joshua trees. (They blend in more.) Oh, right. And fix that one spawn, please. I don't like being trapped in a nobuild room with a bunch of angry enemies.
 

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
The meet the sniper video is in the US, H-Land. It's the great American western outback...

Anyway, played great today - just gotta fix that spawnroom ;P
(teleporting the reds out once it changes hands will do it)
 

Shmitz

Old Hat
aa
Nov 12, 2007
1,128
746
I still feel like Blue's assault on the final point is way too long. The walk is tedious, particularly as a soldier or heavy, and by the time you get there you get to shoot a couple rockets, maybe light someone on fire, and then something happens to kill you and you get to make the long trek all over again.

Unfortunately, I'm not sure if there's any way to fix it without making some drastic changes.

pl_outback_b9_overview.jpg


The red dots are each of the points. Notice how the distance between the third and final points is easily twice that of any other. The big red box is dead space. I never encounter any action in this area, even while slowly pushing the cart. Every now and then I'll see a spy or scout, and if teams are stacked maybe a heavy/medic combo will peek around the corner. But 90% of the time it's just a long empty area to run through.

But generally what happens is from points 1 to 3, the action is pretty constant. Blue is fighting for nearly every yard of their card push. Then they capture point 3, and suddenly the action stops. I know getting rid of that area would have a huge impact on your out-of-bounds areas, but I think it needs to be done to keep the game flow consistent and enjoyable.
 

S.W.A.T.Y

Banned
Sep 28, 2008
315
116
I think Im going to have to move the last point a lot closer to the dead space area that you pointed out so I wouldnt have to delete that whole area, and redesign the last point so it doesnt look like badwater.

k5j4k.jpg
 

runtime

L1: Registered
Jul 4, 2009
22
5
Do it

But there's still flaws with the earlier parts that I think you should work on

You're already at 9 betas, so wait till you release another one
 

lucky

¯\_(ツ)_/¯
May 25, 2009
583
145
When I first saw the screenshots I was hoping you would be pushing a broken down truck or something along the road...
 

Ki||a

L1: Registered
Nov 7, 2008
8
2
You may or may not have seen this already, but if you stand on top of that stove in the sniper hide out you can see a little No-Draw visible there.
Here's a pic for reference:
23jpgs1.jpg
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
Played a pretty big match on this the other day 12v12 and it was a really fun map until the last point, which didn't seem to fit at all with the rest of the map. It was too open, too easy to defend, etc etc, probably all things you've already heard.

Moving the point closer to where you indicated will definitely help - it should cut down a lot on the extra routes and force a solid push without having to walk for a minute to get to the cart.

Everything else though was a blast to play imo, it seemed pretty even on offense and defense the whole time, so it wasn't a standstill when playing offense or being completely pushed back when on defense. Plus, it just looks great.
 

keptfireball

L1: Registered
Jun 25, 2009
18
6
Bump for a legit map. Can't wait for this map to finally be released. Anyone here think that this map may have th potential to become an official map?
 

Zwiffle

L6: Sharp Member
Jun 24, 2008
269
161
Yeah, I'm pretty sure this will get picked up for the next update after it gets completed. It's one of the best and most finished maps out there right now.
 

Wegason

L3: Member
Aug 16, 2009
147
64
I've only come across this and look forward to trying it out at a future gameday as it looks fantastic, I'll download it at some point and give it a solo runthrough to see if I can see anything glaring or to see if I have any suggestions.
 

runtime

L1: Registered
Jul 4, 2009
22
5
I saw the new version and I have the say the final point looks a lot more fun to play and it's been improved a lot. It not only looks original, but I think it will allow both teams to not be so spread apart and be able to fight nicely. It also adds usefulness to the second to last area.

But this thing isn't quite done yet. SWATY needs yall to look for every single bug you can find and anything that just doesnt quite sit well with you in terms of gameplay and gameflow.

One of my personal concerns is that the second to last area is a little unnecessarily complex and could be redesigned slightly to improve the flow of the game. Especially the left side of the area.