1. Hey Guest, welcome to the new forums. Be sure to check out this thread to get all the information you need on the cool new stuff!

Model Operative's I-beams

Discussion in 'Models & Textures' started by Rexy, Jun 29, 2009.

  1. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,716
    Thanks Received:
    2,338
    I made these during development of ctf_operative because I was never pleased with the options available for the stock spytech I-beams...for one thing, the nice ones were never straight up and down, and the one model that was 180 deg tall wasn't satisfying anyway...so I modified some existing models and reskinned them how I wanted.

    The first model is 180 units high, and the second is 208 units high. Those were specific values I needed for my map, and the skins I made to fit the stylistic approach I wanted.

    You can alter the vtf's and vmt's to the way you want them, right now the models have specularity on because of Operative, but if you want to turn them off, I won't be hurt.

    Also, if you need a specific size or height of this model for your map, feel free to send me a request, It wouldn't take long to fill those orders.

    No need to credit for use of them, they're not really my models anyway. Enjoy.

    EDIT:
    Request fulfillment for Malcom: 318 units high beams
    http://forums.tf2maps.net/downloads.php?do=file&id=1794
    Request fulfillment for Fearlezz: 352 units high beams
    http://forums.tf2maps.net/downloads.php?do=file&id=1818
     
    Last edited: Jul 4, 2009
  2. eerieone

    aa eerieone

    Messages:
    980
    Thanks Received:
    569
    awesome!

    bummer i wouldn´t have much use for them on premuda :/
    but maybe i might sneak them in
     
    Rexy thanked this.
  3. Fearlezz

    Fearlezz L10: Glamorous Member

    Messages:
    753
    Thanks Received:
    238
    Love you! Will use these in Animus, so heads up!
     
    Rexy thanked this.
  4. Buck

    Buck L1: Registered

    Messages:
    30
    Thanks Received:
    12
    Id say make 64, 128, 256 and 512 units long ones including all of them with parralel sides and make a pack, would really be useful for mappers imo.
     
  5. Malcolm

    Malcolm L3: Member

    Messages:
    121
    Thanks Received:
    25
    Some 318u long beams would be very nice :) yeah, strange height, but I really need them :D
     
  6. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,716
    Thanks Received:
    2,338
    Malcolm thanked this.
  7. Malcolm

    Malcolm L3: Member

    Messages:
    121
    Thanks Received:
    25
    That was very quick :thumbup:
    Thank you very much, I will credit you in my humble map ;)
     
  8. Fearlezz

    Fearlezz L10: Glamorous Member

    Messages:
    753
    Thanks Received:
    238
    Oh seems like I need taller beams. 352 units to be exact. If you have time could you do one for me? Send me it on steam if you'd like. :)
     
  9. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,716
    Thanks Received:
    2,338
    Ravidge thanked this.
  10. Ravidge

    aa Ravidge Grand Vizier

    Messages:
    1,628
    Thanks Received:
    2,491
    These will come in handy for ctf_system, there's a severe lack of good spytech props :)

    Good work, and nice to see how you help people out with custom sizes.