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My map won't run

Discussion in 'Mapping Questions & Discussion' started by Amidio, Apr 15, 2012.

  1. Amidio

    Amidio L2: Junior Member

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    I'm building my first map ever and I went to test what I had built so far and it won't run. It pops up an error saying that it could not find the file requested. The wall of text below is the copy paste from the compile. Also when I open the map it tells me "Failed to load the default scheme file. The map views may be missing some visual elements". Anyone on know whats wrong?


    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\amidio\sourcesdk\bin\orangebox\bin\vbsp.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\amidio\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup.vmf"

    Valve Software - vbsp.exe (Oct 25 2011)
    4 threads
    materialPath: c:\program files (x86)\steam\steamapps\amidio\team fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup.vmf
    material "props/hazardstrip001a" not found.
    Material not found!: PROPS/HAZARDSTRIP001A
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    material "wood/wood_floor001" not found.
    Material not found!: WOOD/WOOD_FLOOR001
    material "nature/dirtground001" not found.
    Material not found!: NATURE/DIRTGROUND001
    material "nature/gravelground001" not found.
    Material not found!: NATURE/GRAVELGROUND001
    material "concrete/concretefloor002b" not found.
    Material not found!: CONCRETE/CONCRETEFLOOR002B
    material "concrete/concretewall004" not found.
    Material not found!: CONCRETE/CONCRETEWALL004
    material "coalmines/rockwall012" not found.
    Material not found!: COALMINES/ROCKWALL012
    material "concrete/computerwall002" not found.
    Material not found!: CONCRETE/COMPUTERWALL002
    material "concrete/concretewall005" not found.
    Material not found!: CONCRETE/CONCRETEWALL005
    material "concrete/computerwall005a" not found.
    Material not found!: CONCRETE/COMPUTERWALL005A
    material "nature/dirtground003" not found.
    Material not found!: NATURE/DIRTGROUND003
    material "concrete/computerwall003a" not found.
    Material not found!: CONCRETE/COMPUTERWALL003A
    material "concrete/concretewall002a" not found.
    Material not found!: CONCRETE/CONCRETEWALL002A
    material "concrete/computerwall005" not found.
    Material not found!: CONCRETE/COMPUTERWALL005
    material "customdev/dev_measuregeneric01blu" not found.
    Material not found!: CUSTOMDEV/DEV_MEASUREGENERIC01BLU
    material "concrete/concretewall002e" not found.
    Material not found!: CONCRETE/CONCRETEWALL002E
    material "concrete/concretewall013a" not found.
    Material not found!: CONCRETE/CONCRETEWALL013A
    material "concrete/concretefloor007" not found.
    Material not found!: CONCRETE/CONCRETEFLOOR007
    material "pl_barnblitz/metalroof_panels001" not found.
    Material not found!: PL_BARNBLITZ/METALROOF_PANELS001
    material "concrete/concretewall013b" not found.
    Material not found!: CONCRETE/CONCRETEWALL013B
    material "skybox/sky_upward_hdrup" not found.
    Material not found!: SKYBOX/SKY_UPWARD_HDRUP
    "materials/Tools/toolsskybox.vtf": cached version doesn't exist
    Can't find surfaceprop default_silent for material TOOLS/TOOLSSKYBOX, using default
    "materials/Tools/toolstrigger.vtf": cached version doesn't exist
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    **** leaked ****
    Entity prop_dynamic (1208.39 306.07 124.00) leaked!

    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5956.0 3072.0 1663.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5444.0 3072.0 1663.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0 2560.0 1663.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2363.0 -55.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2363.0 1824.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2363.0 3542.5)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 2875.0 1663.0)
    Leaf 0 contents: CONTENTS_SOLID
    Leaf 1 contents:
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:


    FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 3072.0 1663.0)
    Leaf 0 contents:
    Leaf 1 contents: CONTENTS_SOLID
    viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
    This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
    Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
    Candidate brush IDs:

    *** Suppressing further FindPortalSide errors.... ***
    Processing areas...done (0)
    Building Faces...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    done (0)
    material "skybox/sky_day01_01rt" not found.
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
    Finding displacement neighbors...
    Finding lightmap sample positions...
    Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
    Building Physics collision data...

    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\amidio\sourcesdk\bin\orangebox\bin\vvis.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\amidio\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup"

    Valve Software - vvis.exe (Oct 25 2011)
    4 threads
    reading c:\program files (x86)\steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup.bsp
    Error opening c:\program files (x86)\steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup.bsp

    ** Executing...
    ** Command: "c:\program files (x86)\steam\steamapps\amidio\sourcesdk\bin\orangebox\bin\vrad.exe"
    ** Parameters: -game "c:\program files (x86)\steam\steamapps\amidio\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup"

    Valve Software - vrad.exe SSE (Oct 25 2011)

    Valve Radiosity Simulator
    4 threads
    Could not find lights.rad in lights.rad.
    Trying VRAD BIN directory instead...
    Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\amidio\sourcesdk\bin\orangebox\bin\lights.rad.
    Loading c:\program files (x86)\steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup.bsp
    Error opening c:\program files (x86)\steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\amidio\sourcesdk_content\tf\mapsrc\koth_backup.bsp" "c:\program files (x86)\steam\steamapps\amidio\team fortress 2\tf\maps\koth_backup.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."
     
  2. Fr0Z3nR

    aa Fr0Z3nR I do things sometimes.

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  3. Amidio

    Amidio L2: Junior Member

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    Sorry, I missed the sticky at the top of the page.
     
  4. DJive

    aa DJive AdministratorCake or Death?

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    For a first map i wouldn't even have area portals. Truthfully they can do WAY more harm then good if you aren't familiar with them.

    Leak will cause the compile to error or not finish, Because of this its not saving the compile.

    That is saying that one of your props is able to get to the outside world (Void, this is bad) To find it the easiest way to go to load>pointfile.

    This'll cause a ugly red line from the prop that can see outside to.. the path its able to get outside.
     
    Amidio thanked this.