Model Mirrored Cliff Walls

Discussion in 'Models & Textures' started by Psy, Sep 17, 2009.

  1. Psy

    aa Psy I make maps, but not in Korea.

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    [​IMG]

    Description

    I took it upon myself to mirror all the cliff walls as I was creating a small section for Nightfall making use of a few of them. The map is mirrored like Pipeline and Ravine and you can't perfectly mirror a lot of models which can cause grief.

    So this is why I made this. To make mirroring easier. :)

    How To Use

    1. Create a brush along the line of symmetry.
      [​IMG]
    2. From the top-view, select all your cliff wall models, hold down shift, then drag them across.
    3. Flip the models horizontally (CTRL + L) or vertically (CTRL + I) and align the brush you've created so it meets up against the line of symmetry.
      [​IMG]
    4. Whilst you still have the models selected hit CTRL + SHIFT + R (Replace) and replace .mdl with _mirrored.mdl.
      [​IMG]
    5. Now you simply have to fix your models rotation which is quite simple. You simply invert each model's angle along the X-axis.

      So for example I would change this...
      [​IMG]

      To this...
      [​IMG]

    [​IMG]

    Enjoy!
     
  2. Zwiffle

    Zwiffle L6: Sharp Member

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    Thanks for sharing Psy, this is cool stuff.
     
  3. J4CK8

    J4CK8 L10: Glamorous Member

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    Wait? You can mirror a model in hammer?
     
  4. Dr. ROCKZO

    Dr. ROCKZO L8: Fancy Shmancy Member

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    I think he's made 2 different models if I'm reading correctly, thank you Psy, may come in handy.
     
  5. Ravidge

    aa Ravidge Grand Vizier

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    No.


    Looks like an useful thing, especially for mirrored maps, like plr ;)
     
  6. J4CK8

    J4CK8 L10: Glamorous Member

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    Ah, I see now. The example is what do to get them mirrored properly.
     
  7. Psy

    aa Psy I make maps, but not in Korea.

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    Nope but I bet you can in UE3. I wish Hammer had more features from UE3. :(
     
  8. Beck

    Beck L1: Registered

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    Thank you. Will no doubt come in handy at some point :)

    I also wish Hammer had more features from UE3. It so easy to import models :(
     
  9. ricardojvc6

    ricardojvc6 L6: Sharp Member

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    good job mister :D i like it