Louder Sounds

Discussion in 'Mapping Questions & Discussion' started by Jesus, May 2, 2012.

  1. Jesus

    Jesus L1: Registered

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    I've recently been making maps with sound in them but when I walk up to the sounds they are extremely quiet. I have seen maps with super loud sounds but I'm not sure how to make them that loud. I don't think I can make the volume higher since the entity information says 10 is the highest it goes and it's still quiet when I set it to 10. Can anyone tell me how to make my sounds much, much louder?
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Either your radius is too small so the attenuation is short, or you can try placing multiple entities so that the sound plays over itself more than once. I've done the latter several times and have never noticed any sync issues.
     
  3. Jesus

    Jesus L1: Registered

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    Does this work for sounds that play everywhere?
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Radius changing, no. Layering them, yes.
     
  5. Tarry H Sruman

    aa Tarry H Sruman Large Orphanage Proprietor

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    For environmental sounds you want to use soundscapes, not point sound entities

    See here.
     
  6. Jesus

    Jesus L1: Registered

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    How many entities should I lay over?
     
  7. Jesus

    Jesus L1: Registered

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    Sorry that wasn't what I was looking for. I already know about soundscapes.
     
  8. The Asylum

    aa The Asylum

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    The downside to placing layered ambient_generic is that, when played, it will give players with lower-end computers some lag issues.

    Something to keep in mind.
     
  9. henke37

    henke37 L14: Epic Member

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    Or you could just boost the loudness of the sound in an audio editor.
     
  10. The Asylum

    aa The Asylum

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    Boosting the audio levels will work too- but anything peaking over 20db will distort badly.