PL Junkertown - Overwatch A02

Recreation of the Escort map Junkertown from Overwatch.

  1. Srpski Čekić

    Srpski Čekić L1: Registered

    Messages:
    28
    Positive Ratings:
    12
    Junkertown - Recreation of the Escort map Junkertown from Overwatch.

    Recreation of the Escort map Junkertown from Overwatch. Currently in Alpha.

    Screenshots: https://imgur.com/a/Ft7FB

    Features:

    -Single Stage
    -Australia
    -Pushing Payloads
    -Mostly Empty, except...
    -World's Biggest Fidget Spinner

    Have fun and put all suggestions in the comments!
     
    • Like Like x 2
  2. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

    Messages:
    639
    Positive Ratings:
    453
    This is a text file. You uploaded a text file
     
  3. mobious

    mobious L1: Registered

    Messages:
    26
    Positive Ratings:
    7
    You sure this is a payload map?
    I mean, that would be great, keep working on it ;)
     
  4. Flipy

    aa Flipy I like foxes

    Messages:
    143
    Positive Ratings:
    808
    upload_2017-11-28_21-2-47.png
     
    • Funny Funny x 2
    • Thanks Thanks x 1
    • Agree Agree x 1
  5. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

    Messages:
    869
    Positive Ratings:
    415
    So many of these areas are big, open, and empty. Shrink down the sizes and give some cover/height variation. TF2 is a bit of a different game than Overwatch so some of the mapping decisions Blizzard does will need to be adjusted to work for it.
     
  6. Diva Dan

    aa Diva Dan hello!

    Messages:
    829
    Positive Ratings:
    1,352
    I would recommend parenting a few brushes to the cart to match the size of the payload in overwatch so it can be used as meaningful cover
     
  7. Lampenpam

    aa Lampenpam

    Messages:
    1,018
    Positive Ratings:
    337
    are you going to playtest and edit the layout acording to feedback or immediately go to the design phase?
     
  8. hutty

    aa hutty

    Messages:
    470
    Positive Ratings:
    371
    I'm curious how the spinner performs when playing on a server with > 100 ping
     
  9. Spebby

    Spebby L3: Member

    Messages:
    106
    Positive Ratings:
    15
    ew
     
    • Respectfully Disagree Respectfully Disagree x 4
  10. Srpski Čekić

    Srpski Čekić L1: Registered

    Messages:
    28
    Positive Ratings:
    12
  11. Srpski Čekić

    Srpski Čekić L1: Registered

    Messages:
    28
    Positive Ratings:
    12
    Whoa, that's a lot of replies... I updated the upload with the actual map. And the map is very rough, if playtesting proves anything needs to change, I will change it. I am not very happy with how the map flows, definitely a lot can be done to improve it to fit TF2 more. If anyone wants to host this map anywhere, please message me so I can iterate further.
    @MegapiemanPHD Yep, I agree with that, especially in the area just before the fist point, I had no idea how to restructure area to make it a bit more closed. I removed the side trench, and added a bit of fences, but likely another building would do it justice.
     
  12. Diva Dan

    aa Diva Dan hello!

    Messages:
    829
    Positive Ratings:
    1,352
    Luckily you came to the right place to get a map tested :p It's pretty simple and automated. Here are instructions given on the public discord-

    [​IMG]
     
    • Thanks Thanks x 1
  13. Srpski Čekić

    Srpski Čekić L1: Registered

    Messages:
    28
    Positive Ratings:
    12
    @Diva Dan Thanks, I will definitely look into it.
     
    • Thanks Thanks x 1
  14. Srpski Čekić

    Srpski Čekić L1: Registered

    Messages:
    28
    Positive Ratings:
    12
  15. Srpski Čekić

    Srpski Čekić L1: Registered

    Messages:
    28
    Positive Ratings:
    12
    • Added ressuply cabinets to blu spawns
    • Added train tracks on the payload path
    • Reduced respawn timers for blu team
    • The 'massive empty rooms', which are red spawns, are now sealed off when the appropriate point is captured
    • Fixed clipping issue at blu first spawn
    • Fixed being able to build teles in red last spawn
    • Added few more lights to dark areas
    • Minor changes

    Read the rest of this update entry...
     
  16. BobyTF2

    BobyTF2 L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    Can I do detailing for this map plzz
     
  17. Srpski Čekić

    Srpski Čekić L1: Registered

    Messages:
    28
    Positive Ratings:
    12
  18. BobyTF2

    BobyTF2 L1: Registered

    Messages:
    4
    Positive Ratings:
    0
    Mogu, I can do it
     
    Last edited: Apr 17, 2018