wrong
would you be kind enough to tell me where it´s possible to build inside?
wrong
would you be kind enough to tell me where it´s possible to build inside?
I just had a thought. Perhaps the reason Hoodoo seems so biased towards defense is because you balanced it for a more skilled crowd than the average pub server. Let me explain: You probably made balance changes based on the feedback from people and servers that had run the map. However, if a person cares enough about custom maps to a) download them, b) play them, and c) give feedback, then their skill level is probably higher than average by virtue of noticing said balance discrepancies, caring enough about them to report them to you, and just not being retarded in general. So we have a situation where people of relatively high skill (and by extension, ability to work as a team) are the primary audience for your map. Your average pubber likely does not have the same ability, leading to stalemates at key defensive positions and generally causing balance problems where formerly there were none.
DISCLAIMER: The above is 100% theorytarding and something I came up with on a lark.
It's also interesting to note that pl_hoodoo is the most unbalanced map ever endorsed by Valve. (see: round win % by team) Yes, part of the blame goes to instant re-spawning servers, but that's a core part of the game now.
Round wins per team for a payload map can't be compared to other maps. Blue isn't supposed to make it through all three stages 50% of the time - it's supposed to be difficult to complete.
I'm sorry, but that's absurd. I would agree that payload is a difficult game mode to balance, but to suggest that it's suppose to be unbalanced is completely incorrect. Why would Valve then improve the balance on Badwater over there last payload map?
Unless I am mistaken, each stage counts as one round in payload, but even if this is not true we still have Red winning something like 75% of the time. How is this fair to the game mode at all? All Red needs to do is stop Blue from progressing. While Blue needs to push all the way through the map to win. Should Blue not even have a decent chance of winning?
It should be difficult, but not nearly impossible.