Help getting particle to work in TF2

Werewolf

Probably not a real Werewolf
aa
Apr 12, 2011
873
309
So I was looking at some of the downloads on TopHATTwaffle's site and saw this dynamic water particle, which I thought I would give a try in TF2.

View: https://youtu.be/R7y0ImnnELM

Download page for the particle - http://www.tophattwaffle.com/downloads/dynamic-water-particle/

As you might have guessed by the title or the mere fact I'm asking here, is that it does not work in TF2. My question is, could it be made to work at all (and if so how), or is it simple not supported in TF2 due to engine differences.
 

Exactol

Certified Hammer Hacker
aa
Jul 11, 2013
421
537
The particle probably uses something that's not supported by TF2 because it was made for HL2.

Edit-After quickly looking at the particle in VIDE, I see nothing unsupported by TF2 (Unless VIDE didn't detect it or something) I'll look into it more

Double Edit-It might be because the PCF format changed between engines (I'm 20% sure this is the case). I'll try remaking it in TF2

Anotha one - I'm 99% sure now its because it was probably edited in the CS:GO engine, which is on a different version of source, and the PCF would be incompatible. I can easily copy the values from the PCF and make the same particle in TF2


The particle works fine in the editor, are you sure you are setting up your particle manifest right?
 
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Izotope

Sourcerer
aa
May 13, 2013
698
764
Find the unsupported feature and add it to the Wishlist Megathread :p