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Gameday - Sunday 29th April

Discussion in 'Server Events' started by theharribokid, Apr 27, 2012.

  1. theharribokid

    aa theharribokid

    Messages:
    900
    Thanks Received:
    798
    Where:
    TF2Maps.net Official Server: 70.42.74.31:27015
    Gameday Host: TheHarriboKid


    When:
    Event will begin at:
    Pacific (PDT) : 2:00 PM
    Mountain (MDT) : 3:00 PM
    Central (CDT) : 4:00 PM
    Eastern (EDT) : 5:00 PM
    UK : 10:00 PM
    Central Europe: 11:00 PM
    Aus Western (AWST) : 5:00 AM
    Aus Central (ACST) : 6:30 AM
    Aus Eastern (AEST) : 7:00 AM
    Click here for other Timezones

    Map List:
    Time Played Map Name Author Download Thread
    30 cp_stoneyridge_b9 Crash Offsite (.bz2) Thread
    30 cp_croissant_rc2 Arnold Dropbox (.bz2) Thread
    30 cp_hella_a9a yyler Offsite (.bz2) Thread
    30 pl_rust_b2 Fr0Z3n TF2maps (.bz2) Thread


    Map Pack:
    Gameday29thApr.rar - Uploaded

    Rules for Map Submitters:
    The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
    __The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
    Filename must be versioned. (ctf_example_a1.bsp, not ctf_example.bsp)
    __Do not rename a bsp after compile. The vmf must be renamed before compile.
    Filename must be all lowercase. (ctf_example_a1.bsp, not CTF_Example_A1.bsp)
    __Our Linux servers don't work with uppercase names.
    Map must be in development, finished maps do not require testing.
    Map may not use a point_servercommand to alter any variables.
    Map must be designed for standard play.

    __This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps. However, Medieval maps will be allowed under decision of gameday host.
    You may NOT reserve a submission without a download.
    • If an author has more than one map they want tested, they must be submitted to separate days.
    Non-compliance with rules will result in rejection of the submission.


    Submission Format:
    • Exact Map Filename (ctf_example_a4)
    • TF2Maps.net file ID number, OR url to offsite download.
    __BZ2 compressed files are greatly appreciated to save time for the host.
    __May not be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
    • TF2Maps.net discussion thread number.
    __The scheduling system uses this number, I need it, not the post number.
    If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
    If you are a donator with upload abilities, please say if you have already uploaded the map.

    Testing options:
    A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).
    A specific time slot: Available time & your time zone.
    __Only use if you aren't available for the whole testing period and wish to attend your map.
    Would you like the SourceTV demo of the test?
    __These are automatically recorded at all times so there's no need to ask any more :thumbup:.


    Information
    • First come first serve, until the 2 hour period is filled.
    • Maps will get 30 minutes playtime, KotH gets 20, Arena and orphaned stages get 15.
    • Last map can exceed the limit so long as the testing starts within the 2 hour period
    • You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links), easier for me, and less clutter on the site. (picture)
    • Any maps that have been tested in the previous Gamedays that week (regardless of version/changes) will be given lower priority over other maps submitted to said test
     
    Last edited by a moderator: Aug 29, 2015 at 11:24 PM
  2. Arnold

    Arnold L6: Sharp Member

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    Name: cp_croissant_rc2
    Download: [urlhttp://dl.dropbox.com/u/2824637/cp_croissant_rc2.bsp.bz2[/url]
    Thread: 16755
    2nd please
     
    Last edited: Apr 27, 2012
  3. Sel

    Sel Banned

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    Yesterday's gameday spent most of its time with about 8 players sitting in the server and no real testing going on (after bridgewater crashed the server), is there really a point in enforcing this rule this week?
     
    Lyra and Trotim thanked this.
  4. Lyra

    Lyra L1: Registered

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    withdrawn~

    the maps here are p good
     
    Last edited: Apr 29, 2012
  5. Crash

    aa Crash func_nerd

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  6. Fr0Z3nR

    aa Fr0Z3nR I do things sometimes.

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    I had to double check for a second if that was a new map or not...

    sneaky sneaky.

    If you want me to rename the thread, just shoot me a message on steam, or here.
     
  7. Lyra

    Lyra L1: Registered

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    Yes that would be excellent, thanks!

    Also Updated the submission.
     
  8. DJive

    aa DJive AdministratorCake or Death?

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  9. tyler

    aa tyler snail prince, master of a ruined tower

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    Last edited by a moderator: Apr 29, 2012
  10. tWayfarer

    tWayfarer L1: Registered

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    -withdrawn
     
    Last edited: Apr 29, 2012
  11. Fr0Z3nR

    aa Fr0Z3nR I do things sometimes.

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    pl_rust_b2
    Download
    Thread

    Whenever you can put me, just PM me and I'll take a break from studying.
     
  12. theharribokid

    aa theharribokid

    Messages:
    900
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    Map Pack:
    Gameday29thApr.rar

    Djive, I tried every way I could think of but whatever I did your map crashed my client the second it switched to it. Idk why 2 of you pulled out of the event, I only had 3 maps to use in the end so frozen took the last spot, the worse case scenario is you don't make the cut and submit to the next event, there's no issue in submitting to 2 events in a week if you didn't get into the first one.
     
    Crash thanked this.
  13. tyler

    aa tyler snail prince, master of a ruined tower

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    Maybe errors? I pulled Hella yesterday for a few hours because I discovered the blackhole wasn't packed.
     
  14. hydragorgon

    hydragorgon L1: Registered

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    This was one hell of an awesome gameday. I think everything ran really smoothly and rarely have I seen so many good players at a testing. The maps were on average better than usual too. Can't wait til the payload contest testing days.

    hydragorgon
     
    DJive thanked this.
  15. Fr0Z3nR

    aa Fr0Z3nR I do things sometimes.

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    I would just like to say that I really enjoyed watching the rust demo.
     
  16. theharribokid

    aa theharribokid

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    Crash thanked this.
  17. Crash

    aa Crash func_nerd

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    Not to sound like I'm bragging, but I invited a bunch of people from my regular server at the start to make sure we were close to full for the first test, and our server tends to be a bit above-average in skill. Also we are above-average in talking, hence the comments from people about turning off voice chat. ;)
     
  18. heyyou

    heyyou L3: Member

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    Yeah, this was a fun/great gameday. I really enjoyed all the maps I got a chance to play. Look forward to testing them again in future versions. Great job everyone and as always, many thanks for hosting/putting together the event.
     
    Sel thanked this.
  19. Sel

    Sel Banned

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    ya watever, ScRuB!
     
  20. Crash

    aa Crash func_nerd

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