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Model forklift - WIP

Discussion in 'Models & Textures' started by Sgt Frag, Apr 29, 2009.

  1. Sgt Frag

    Sgt Frag L14: Epic Member

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    Been awhile since I've posted any models. This one is needed for Hoover and Oakland so I figured it would be a good break from Hammer.

    Still have to add some polys, it's about 1500 right now. Baked an AO so I wanted to see it with some colors.

    I'll release it once finished.
    ------
    edit--
    in game shot, still alot to do.
     
    Last edited by a moderator: May 18, 2009
  2. uma plata

    uma plata L6: Sharp Member

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    Looks awesome!

    Planning on doing red/blue skins in addition to yellow? (Just curious)
     
  3. DaFatCat

    DaFatCat L3: Member

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    I really like it! I also think it should have red and blue skins.
     
  4. Sgt Frag

    Sgt Frag L14: Epic Member

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    Yeah, I probably will. Once it's compiled you don't want to do it again.
     
  5. Sel

    Sel Banned

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    Looks pretty cool.

    [​IMG]

    There's a few small smoothing errors errors circled in red, nothing all that bad. I circled the green thinking it might have been another one, but I think you just modeled it that way.
     
  6. medd

    medd L2: Junior Member

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    Very cool, keep up the good work. It would also be cool if you could add a separate model with the fork fully raised... could add to some fun game play.
     
  7. Sgt Frag

    Sgt Frag L14: Epic Member

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    Those smoothing issues aren't noticeable in game, but I still have to go trough and assign smoothing groups anyway.

    Takes so long to finish a model anymore I can't wait until it's complete to see it in-game...

    Not sure what I'm gonna do yet. Either
    1: animate the fork so authors can choose the position (hopefully it would be useable as a lift still (have to experiment)

    2: just have the fork as a seperate model if above doesn't work.
     
  8. medd

    medd L2: Junior Member

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    I never thought about the animation thing, but that would be really cool.
    I'd be happy either way :)
     
  9. Sel

    Sel Banned

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    Yeah do it, it's nothing major but I did notice it in the ingame pictures you posted. It's a pretty quick fix so it's worth the 20 seconds it takes to do. : p
     
  10. Icarus

    aa Icarus

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    it might be easier to have them separate and then just animate them in game with parenting
     
  11. StoneFrog

    StoneFrog L6: Sharp Member

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    It's nice! I really want a forklift (that isn't stolen from CSS) for my storage areas. :)

    However, you may want to use more subtle, painterly-style textures. Right now the vibrant color scheme kind of reminds me of a primitive CGI 90s instructional video.
     
  12. Sgt Frag

    Sgt Frag L14: Epic Member

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    Yeah, probably best as 2 pieces.

    I'm gonna try an animated one too, just because I haven't imported any anims into Hammer yet. (stupid simple anim, but good for a test). I'm supposed to be beta testing an importer too so I gotta figure that out.

    @StoneFrog.
    are you taking about the top 2 pics, or all three? The last one was updated, a bit dirtier and has chipped metal. I think it's getting pretty close, but if there's something more I can do. I actually toned down the yellow hue quite a bit too for the ingame shot.
     
  13. StoneFrog

    StoneFrog L6: Sharp Member

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    Eh, I still think the in-game incarnation still seems a bit too vibrant. Of course, do what you think looks best, but that's my opinion. :p