Epitaph

KotH Epitaph A3.1

Killer Monkey

L1: Registered
Apr 23, 2016
13
0
koth_epitaph - Attempt at the Mayann update I suppose

Just something quick I made trying my hand at the Mayann theme. Really barebones right now. Wanna make sure I dont have to gut any areas before I go any further. (Also my first time posting here. Hello!)
20160423163804_1.jpg 20160423164134_1.jpg 20160423164147_1.jpg 20160423164202_1.jpg 20160423164228_1.jpg 20160423164255_1.jpg 20160423164333_1.jpg 20160423164356_1.jpg
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,102
6,597
There's some really cool design in this map, but its let down by a couple of things. It's absolutely massive, in every direction - both horizontally and vertically - its easy to take falling damage in spawn! I would suggest shrinking the whole map to 3/4 or 2/3 its current size in every axis, and then testing it again to see how well it works - I like the layout, but its hard to tell balance when only snipers can get shots in.
 

Killer Monkey

L1: Registered
Apr 23, 2016
13
0
There's some really cool design in this map, but its let down by a couple of things. It's absolutely massive, in every direction - both horizontally and vertically - its easy to take falling damage in spawn! I would suggest shrinking the whole map to 3/4 or 2/3 its current size in every axis, and then testing it again to see how well it works - I like the layout, but its hard to tell balance when only snipers can get shots in.
Yep, Im ripping the middle point/room/area apart shrinking the whole thing. Feedback was all really nice, shame the fb command was broken today.