ctf_spectrum

CTF ctf_spectrum a7a

Necrσ

aa
Nov 16, 2015
198
488
ctf_spectrum - A work in progress capture the flag map, possibly for the frontline theme

A work in progress Capture the flag map. I havent decided on the theme yet so suggestions welcome :) Also I am looking for anyone who would be willing to host this map on their server so I can get feedback on how the map plays, if you own a server or know someone who does let me know.

Other suggestions are welcome but please dont just judge from the screenshots, download it and walk around it first, thanks :)
 
Last edited:

Necrσ

aa
Nov 16, 2015
198
488
Version a6

Changes Include:
-reworked the middle area of the map, the new design forces players to use the center of the map instead of being able to skip the middle area entierly
-added a 3rd spawn exit that is closer to the intel room
-updated light_environment for a darker more gloomy atmosphere
-updated interior lighting to match light_environment
-fixed some issues with clipping

If you have any feedback or feel I missed something let me know

Read the rest of this update entry...
 

DeleteMyAccount

L1: Registered
Apr 8, 2016
46
21
Just to say that water isn't TF2 water and also when I go underwater my screen is covered by the missing texture texture.
 

Necrσ

aa
Nov 16, 2015
198
488
Did a bit of detailing on part of the map to try to get an idea of the overall theme of the map
 

Attachments

  • detail test.png
    detail test.png
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Viemärirotta

sniffer
aa
Feb 5, 2016
1,013
590
If you're getting a missing texture, the map might lack cubemaps,or it is a custom texture and isn't packed.
 

Necrσ

aa
Nov 16, 2015
198
488
version a7

Changes Include:
-changed the position and accessability of the intel rooms in order for it to take longer for a flag carrier to capture the enemies intel
-added an extra wall outside of spawn to give players more cover while leaving spawn
-edited geometry to fix some unintended sightlines
-updated the water texture in the middle area to fix missing textures
-added spectator cameras to the map (these are temporary and will be changed later)
-added env_cubemaps and built cubemaps

If you have any feedback or feel I missed something let me know

Read the rest of this update entry...
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
That lighting is nearly piss yellow, You should brighten it up (And the ambient lighting too) and bring the color closer to white. I think this map would benefit a lot from it.