Model Chalkboard Doodles

Discussion in 'Models & Textures' started by Nerdbot, Aug 1, 2009.

  1. Nerdbot

    Nerdbot L7: Fancy Member

    Messages:
    485
    Thanks Received:
    123
    In all my maps so far I've included a little chalkboard doodle by Heavy to sort of leave a little personal mark on all my maps without destroying the whole barrier of the TF2 world. It's based off this old comic I did a while ago with some sloppy crayons doodles made by the Heavy about all of his "teemates". That aside...

    In previous maps I would simply just pack the skin into the BSP and have it override the original chalkboard01 skin, but for this map I decided to try and make a duplicate model so I could have all of the skins on one model and be able to use the original chalkboard too. While I was at it I figured I'd put these all out for other mapmakers to use.

    Then some smart guys told me a better way to do this and now they're just overlays. Hooray! But if anyone wants just the original models I provided I could still do so.

    Included in this:

    -Medic chalkboard from ctf_waterhole
    -Sniper chalkboard from cp_pike
    -Spy chalkboard from the unreleased pl_floodgates
    -Mann Co. sign overlay

    If one would rather have these chalkboard doodles as a separate model, then look no further than:

    http://www.mediafire.com/?nmgg2zmmg0l
     
    Last edited: Aug 2, 2009
  2. Terr

    aa Terr Cranky Coder

    Messages:
    1,591
    Thanks Received:
    403
    Hehe, nice, I can see those working pretty well.
     
  3. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

    Messages:
    346
    Thanks Received:
    60
    You'll have to decompile, edit the qc, and recompile.
     
  4. Icarus

    aa Icarus

    Messages:
    2,246
    Thanks Received:
    1,179
    this wasnt really needed.

    if you place a really thin brush with the texture you like over the chalkboard, you achieve the same effect without having to pack in another model.

    same thing as the billboard
     
    Nerdbot and Mexican Apple Thief thanked this.
  5. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

    Messages:
    346
    Thanks Received:
    60
    Yeah, I was gonna say that too and forgot.:p
     
  6. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

    Messages:
    585
    Thanks Received:
    115
    I agree with Icarus, small texture changes that can be done with a simple rectangle brush with func_detail is a better solution and it wont give headaches.

    You would be better off just make a vmt and vtf
     
  7. Nerdbot

    Nerdbot L7: Fancy Member

    Messages:
    485
    Thanks Received:
    123
    You darn mappin' types and your better solutions for everything! THINK YER SO SMART?????

    ...that said, I've changed the files to just be overlays. Hooray!
     
    Last edited: Aug 1, 2009
    Rexy thanked this.
  8. Rexy

    aa Rexy The Kwisatz Haderach

    Messages:
    1,795
    Thanks Received:
    2,338
    They're all so worried about filesize (for good reason)! But custom materials are always nice. Thanks for this!
     
  9. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

    Messages:
    585
    Thanks Received:
    115
    do overlays work on models?!
     
  10. Nerdbot

    Nerdbot L7: Fancy Member

    Messages:
    485
    Thanks Received:
    123
    No, of course not! That would just be silly to say.

    After you guys mentioned this I decided to go into Steel and see how the chalkboard was done there to display the little chalk point markers. What he did was pretty clever--he used the texture for the menu chalkboard, shrunk it to fit within the normal chalkboard model's boundaries and put the overlays up over it.

    Since these textures were already created to be reskins for a model, it was far simpler to just do this and fit the overlay to match the the model's normal skin.

    And of course, if you so desire you could fit it to the face of a brush too...but since the size of the chalkboard wasn't a power of two or anything that makes it kinda hard. But it works better that way, honestly.
     
    Last edited: Aug 1, 2009
  11. SiniStarR

    SiniStarR L8: Fancy Shmancy Member

    Messages:
    585
    Thanks Received:
    115
    well that is a good idea!
     
  12. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

    Messages:
    1,337
    Thanks Received:
    618
    I actually lol'd :D Well done sir!
     
  13. littleedge

    aa littleedge L1111: Clipping Guru

    Messages:
    980
    Thanks Received:
    568
    Should we be expecting more?
     
  14. Nerdbot

    Nerdbot L7: Fancy Member

    Messages:
    485
    Thanks Received:
    123
    I made a new version of the Medic one for Floodgates. Other than that I usually just do one for every map I make and will probably release them at a similar pace.
     
  15. littleedge

    aa littleedge L1111: Clipping Guru

    Messages:
    980
    Thanks Received:
    568
    Well I hope you create more maps fast :D

    I used the two that you made as Props, which is the ones I like better than having to include overlays and stuff in my submission of my clan's intel room contest. Under my submission I said "Did you guys notice the custom chalkboards? They were made by Evang7" and linked to this page :D