1. Hey Guest, welcome to the new forums. Be sure to check out this thread to get all the information you need on the cool new stuff!

Model Bomb Flag (for Invade CTF)

Discussion in 'Models & Textures' started by Cynick, Feb 9, 2010.

  1. Cynick

    Cynick L4: Comfortable Member

    Messages:
    151
    Thanks Received:
    136
    A very quick reskin of the default (separate) payload bomb, scaled down for using in a Invade CTF map. (This is the same one I'm using in CTF Summit)

    Because you can't blow up a base with a briefcase full of papers :p.

    Note: I am by no means an advanced modeler and have no idea on how to animate this to spin. A possible workaround is to parent the flag to a momentary_rot_button (see here).

    Oh yea, and if reskinned valve models aren't allowed then please close this thread.
     
  2. lockitup

    lockitup L2: Junior Member

    Messages:
    71
    Thanks Received:
    24
    Wow that is awesome, ulf...put this in bomb factory please?
     
  3. Boylee

    aa Boylee pew pew pew

    Messages:
    1,010
    Thanks Received:
    568
    Nice idea! :cool1:
    I would suggest rotating it 90 degrees when it's being carried but I don't know how that's done.

    If I'm not mistaken the flag spin animation is defined in the .qc file before compile. Try decompiling the valve one and you should see the command in the resulting qc file.

    If not check here: http://developer.valvesoftware.com/wiki/Category:QC_Commands
     
  4. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

    Messages:
    1,939
    Thanks Received:
    1,179
    Seems a little big, no?

    I mean, it takes an entire team and a cart to move one of these big boys.
     
  5. Cynick

    Cynick L4: Comfortable Member

    Messages:
    151
    Thanks Received:
    136
    It's scaled down slightly from the original bomb. Is it still too big?
     
  6. Penguin

    aa Penguin Clinically Diagnosed with Small Mapper's Syndrome

    Messages:
    1,939
    Thanks Received:
    1,179
    Yes.
     
  7. Sel

    Sel Banned

    Messages:
    1,172
    Thanks Received:
    1,119
    It looks ridiculous, no one would wear that on their back, not even in tf2.

    Make a new bomb model that actually looks like it would be strapped to someone's back, or at the very least model something to attach that to someones back in a believable way.
     
  8. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Messages:
    4,695
    Thanks Received:
    5,416
    I still prefer full size for funnys :p oh how long it's been since I did that back before all this fancy valve support.

    Anyway, Furex has something like this in his map so you might inquire to him about getting/using it or if he already posted it somewhere.
     
    Boylee and Cynick thanked this.
  9. Cynick

    Cynick L4: Comfortable Member

    Messages:
    151
    Thanks Received:
    136
    Oh wow, didn't even see that.:facepalm:
     
  10. Tapp

    Tapp L10: Glamorous Member

    Messages:
    767
    Thanks Received:
    211
    I can see that clipping into everybody's arms. And the rocket launcher will be sticking through it a LOT.
     
  11. Cynick

    Cynick L4: Comfortable Member

    Messages:
    151
    Thanks Received:
    136
    Yea, ironically, I'm causing more problems with the map while trying to fix a smaller problem.:(
     
  12. Grim Tuesday

    aa Grim Tuesday

    Messages:
    1,232
    Thanks Received:
    369
    Im gona make a quick reskin of the breifcase to make it into a time-bomb looking thingy for my map. It'l be released here whenever I get a chance :p.
     
    Cynick thanked this.
  13. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

    Messages:
    333
    Thanks Received:
    60
    Don't worry about it, I think it's dead.