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  1. Pseudo

    Pseudo L6: Sharp Member

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    Here is the Gold Rush bomb cart, with additional skins for a red bomb and neutral bomb. The neutral cart also comes in versions with a blue light and with a red light.

    To use, extract into your \team fortress 2\tf\ directory.

    I have not experimented enough with the payload game system to be certain that it works with a neutral cart or with red escorting but I assume these are possible.

    The spinning light on top of the cart in Gold Rush is a particle system. Valve has not released their particle editor. You'll have to use some other method to get a light effect in various colors.
     
    • Thanks Thanks x 6
    Last edited by a moderator: May 18, 2009
  2. YM

    aa YM LVL100 YM

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    Yes, I have played with the goldrush system and It will work with any prop as a cart - bring on the custom explosives!
     
  3. necro

    necro L3: Member

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    What about the health dispensation? How'd they do that?
     
  4. trainRiderJ

    trainRiderJ L5: Dapper Member

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  5. Pseudo

    Pseudo L6: Sharp Member

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    I know that it can be any cart model, but I was saying I haven't confirmed that the payload HUD will work in a game where both teams can escort a neutal cart. Would this display properly? I don't know how much of the HUD stuff is hardcoded.

    It is a point entity named "mapobj_cart_dispenser" and a brush entity "dispenser_touch_trigger". It can be set to either team.
     
  6. sunoxen

    sunoxen L1: Registered

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    Does the neutral color call out for a "Tug of War" type map? And how does the dispenser work when it is neurtral?
     
  7. Pseudo

    Pseudo L6: Sharp Member

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    You could have two dispensers on a neutral cart, one for each team. Maybe disable the dispenser of the team not currently in charge of the cart.
     
  8. Pseudo

    Pseudo L6: Sharp Member

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    According to this thread, the HUD always shows blue icons for the train. It sucks that Valve only creates stuff to do the bare minimum for what they have in mind at the moment, without any consideration to what the custom mappers could do if these entities were fully implemented.
     
  9. VelvetFistIronGlove

    aa VelvetFistIronGlove

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    /me wonders if you could do custom HUD elements by parenting appropriately textured func_brushes to the players...
     
  10. tedrock

    tedrock L2: Junior Member

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    you can add these to the model Pseudo... once they reach community approval.

    [​IMG]
    r3d requested this

    [​IMG]
    figured it could be used on the collab map. i might remove the hammers. can't get them to look right
     
  11. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    it should be cool to have one with a sapper on it,

    Objective, red sapped your bomb, its going to explode, bring it to the red base before its explode.

    Spy sapping the friking Bomb

    /edit Tedrock nice
     
  12. R3dRuM

    R3dRuM L6: Sharp Member

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    t3d ownz
     
  13. tedrock

    tedrock L2: Junior Member

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    there was some confusion. i will be releasing a model of my own with my skins. just polishing up the textures before i post the model