Bazillion

CP Bazillion RC5

Sep 12, 2008
1,272
1,141
I think you should get rid of the gate separating the last cp's building with the hallways around it (in the 2nd pic you posted). It is really annoying to storm through it just to find several enemies sitting behind it and taking you down in no time.
 

Arnold

L6: Sharp Member
Jul 18, 2008
283
242
Yeh, during the first iteration there was no door there, problem is that removing the door would result in constant back and forth spam and big sniper sightlines. I'm replacing the doors with a windowed model. I hope that will resolve the issue a bit.
 

Arnold

L6: Sharp Member
Jul 18, 2008
283
242
a bit soon but hey, can't test the changes otherwise, also i don't think i'll be bothering many.

changelog b11
-----------------

*widened main door on last point and use a model with windows inside the door (only attackers can see trough)
*removed 2 minecarts on top of minetrack on middle (both sides)
*playerclipped and cleaned up the handrails, rockets/bullets will now pass trough players will not
*added a waterway from mid to 2nd cp
*major performance improvement especially on last
*removed one route of stairs leading to main lobby door (now inside the base there's only 1 set of stairs going to the top lobby)
*moved medium healthpack into the little alcove below last cp (small health kit was removed from the side and replaced with small ammo)
*fixed some playerclips
*one of these is not true

download b11
----------------
http://maps.toaster.fi./cp_bazillion_b11.bsp.bz2
 
Sep 1, 2009
573
323
a bit soon but hey, can't test the changes otherwise, also i don't think i'll be bothering many.

changelog b11
-----------------

*widened main door on last point and use a model with windows inside the door (only attackers can see trough)
*removed 2 minecarts on top of minetrack on middle (both sides)
*playerclipped and cleaned up the handrails, rockets/bullets will now pass trough players will not
*added a waterway from mid to 2nd cp
*major performance improvement especially on last
*removed one route of stairs leading to main lobby door (now inside the base there's only 1 set of stairs going to the top lobby)
*moved medium healthpack into the little alcove below last cp (small health kit was removed from the side and replaced with small ammo)
*fixed some playerclips
*one of these is not true

download b11
----------------
http://maps.toaster.fi./cp_bazillion_b11.bsp.bz2
I look forward to seeing the improve fps
 

Arnold

L6: Sharp Member
Jul 18, 2008
283
242

Arnold

L6: Sharp Member
Jul 18, 2008
283
242
Changelog b16
-----------------

*removed left side of cp2 house completely (defenders point of view)
*removed tunnel leading to mid
*added ramps making elevated sides of mid accessible
*added little cover at mid capture area
*added small walkway up from the pit below cp2
*ramp now goes all the way up to cp2 roof, starts at choke
*removed the little window above the main door
*removed the right wall at the lower lobby door
*clipped vents cp1
*closed off coal container cp3 house
*narrowed cover when exiting cp3 house
*removed wood on the sides of cp2 coal container
*added detail
*added sounds

download b16
----------------
http://maps.toaster.fi./cp_bazillion_b16.bsp.bz2

pics b16
----------
http://i.imgur.com/Q3jbJ.jpg
http://i.imgur.com/Kltel.jpg
http://i.imgur.com/D64o6.jpg
http://i.imgur.com/pOxwO.jpg
http://i.imgur.com/B8UrN.jpg
http://i.imgur.com/7lP9b.jpg
http://i.imgur.com/FBE41.jpg
http://i.imgur.com/wAQoE.jpg
http://i.imgur.com/vfBCM.jpg
 

Okrag

Wall Staples
aa
Jun 10, 2009
1,029
655
Ran through the map.

cp_bazillion_b160000.jpg

Someone left their headlights on?

cp_bazillion_b160001.jpg

Cliff looks like you can jump on it, would suggest moving the wood further towards the edge.

cp_bazillion_b160002.jpg

Can stand up here.
 

honeymustard

L9: Fashionable Member
Oct 26, 2009
698
573
Looks great now, looking forward to playing it with the changes on second. If you want I can take a bunch of screenshots of little details you should fix though it's not really important for beta (only once you go to rc). Lemme know.
 

Arnold

L6: Sharp Member
Jul 18, 2008
283
242
changelog b18a
-------------------

*moved 2nd spawn back
*cut off the corner at cp2 small choke
*cut off the entire second right area going to mid (minetracks and small semi-shack)
*removed a wall opening up lobby completely
*captimes adjusted, mid caps slower so does second
*sniper sightline reduced
*opened up tunnel again
*added small medpack to minetrack "balcony"
*added some detail
*increased fps
*increased spawntimes defenders on cp1
*removed left side of cp1 completely (defenders view)
*raised last point
*added a one-way gate out to fire-exit (attackers can't jump straight to dropdown route anymore)
*this means when holding lobby you no longer have to watch the stairs/dropdown route, if this isn't simpler for you I give up.
*widened the doorframe of lower lobby to stairs
*added small ramp to the biggest crate, left side attacking cp1
*simplified the open route from cp2 to cp3
*closed off the bottom tunnel from cp3
*lowered the doorway from choke to cp2
*replaced small ammo pack for a medium on middle
*clipped roofs and such

pics changes b18a
----------------------
http://i.imgur.com/EE5vQ.jpg
http://i.imgur.com/AcQyF.jpg
http://i.imgur.com/S72tn.jpg
http://i.imgur.com/5aICV.jpg
http://i.imgur.com/43RHP.jpg

download b18a
-----------------
http://maps.toaster.fi./cp_bazillion_b18a.bsp.bz2
 

waxpax

L5: Dapper Member
Feb 25, 2011
238
151
Arnold, I'm trying to get bazillion_b19 to pug tonight, but your link is either broken or I just can't figure out where on the page the "click to download button" is at. I'm looking for another place to get the map, but if you can get me a link to it, I'd appreciate it. Thanks. Oh, tonight's pugs will probably start in like 2.5hrs, too.
 

C00Kies

L3: Member
Sep 20, 2009
132
58
This map is looking amazing. Ive played it before by myself just looking around but i want to see how it plays. Excellent job if it means anything coming from me