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Adding Monoculus to your map.

Discussion in 'Tutorials & Resources' started by Untouch, Nov 15, 2011.

  1. Untouch

    Untouch L4: Comfortable Member

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    Similarly to HHH, you can place Monoculus in your map.

    The entity name is eyeball_boss, but as the AI is more complex than HHH, he functions slightly different.

    Like HHH you need nav meshes or he will just stand still.

    With NAV meshes, Monoculus will attack, similar to HHH he will not actually have a killscreen, but unlike HHH the kills will show up as his.

    Monoculus can still make portals, they will teleport you too, if you have the right entity.

    You need an info_target named spawn_purgatory in order for this to work.
    You will not get uber when going in the portal, that is built into eyeaduct.

    When Monoculus dies, the bombinomicon will be dropped, it will teleport you to an info_target named spawn_loot.

    Monoculus can still teleport around, only if there are info_targets named spawn_boss_alt in the map.

    Unlike last year, you do not need a precache to place Monoculus in your map (seems to be the same for HHH).


    I've compiled everything in a small vmf, here.
    http://dl.dropbox.com/u/15663815/mono_stuff.vmf
     
    • Thanks Thanks x 5
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    I have a feeling monoculus is going to be too hard to kill without the uber/crit thing to stun him
     
  3. Jeremy

    Jeremy L11: Posh Member

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    Wonder what it would be like to have HHH/Monoculus on CTF maps.
     
  4. soylent robot

    soylent robot L8: Fancy Shmancy Member

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    is the underworld a seperate map entirely, or do i need to make an underworld in each map i want monoculus?
     
  5. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    it's in the same map. check out viaduct event
     
  6. Jeremy

    Jeremy L11: Posh Member

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    If it were a different map, the teleporation would take a lot longer and would require you to switch servers or something :/
     
  7. ILOVEPIE

    ILOVEPIE L1: Registered

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    Monoculus now requires precache

    how do i precache it? monoculus now requires precaching...:blink:
     
  8. SoulSharD

    SoulSharD L1: Registered

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  9. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    Last edited: Nov 22, 2011
  10. BigBangTheory

    BigBangTheory L1: Registered

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    how to we prevent the monoculous for respawning so fast? Is there a way to only let him spawn like every 15 minutes or so?
     
  11. SoulSharD

    SoulSharD L1: Registered

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    Set the "Respawn Time" on the entity_spawn_manager to your desired time after the entity dies.
     
  12. SoulSharD

    SoulSharD L1: Registered

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    Set the "Respawn Time" for the "entity_spawn_manager" to your desired time (in seconds) after the entity dies.
     
  13. MALYSZ

    MALYSZ L1: Registered

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    spawn_boss_alt and spawn_purgatory not work for me, why?
     
  14. Robe6600 [BAWS]

    Robe6600 [BAWS] L1: Registered

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    Spawn_boss_alt will need info_target to function properly, if you need anything else, please ask me.
     
  15. WhyNott

    WhyNott L1: Registered

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    There is somethig I don't understand in articles about halloween maps. People often say that some kind of feature is "coded into a map". What does it mean? Is there some additional data in BSP file that can only be added via top-secret Valve compilers? Or, there is some restriction in game that makes the feature only available in a map with specific name?
     
  16. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    The second, often.
     
  17. Untouch

    Untouch L4: Comfortable Member

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    In some cases I think it's both actually

    Saving a map as koth_lakeside_event lets me get the special death icon, but not the death island effects.

    EDIT: Nevermind, it's built into the game, I was doing something wrong.
     
  18. KevinLongtime

    KevinLongtime L1: Registered

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    Monoculus (eyeball_boss) is spawning in my map with the hit of a func_button, only problem is I would prefer to spawn him as a higher level where he is more angry and shoots a lot faster. Would anyone know how to go about spawning a certain leveled Monoculus other than the default slow shooting one from the get-go?
     
    Last edited: Feb 18, 2013