remake

  1. AKIS

    koth_hackney a29

    A King-of-the-hill recreation of mp_hackney from Modern Warfare 2019, scaled for TF2. I am well aware this map is a port from another game and will not play well with TF2's sandbox. Any and all feedback is appreciated.
  2. FrostyHoneyJuicy

    plr_orangeshot v1

    ORANGESHOT THE REMAKE OF CP_ORANGE (INTO PLR) The map is set on an island of the American military base near the Japanese mainland. This particular version was made entirely from scratch in an attempt to beautify and improve the gameplay of the beloved orange map while using a different...
  3. A Flying Whale

    72hr Jam 2023 Arena Damnation (Remake) a4

    Wanted to challenge myself and make a map from start to detail. I’ve used hammer for several years though never finished/uploaded a map. I chose to remake a Halo CE map called Damnation (Penance in Halo Reach) due its simple brush work and wacky vertically differences. Starting the Friday...
  4. spruce

    Raminea a1

    It's Tasmania but remade You can go home now I should hav called it Goldania/Tasrush (It's not very good right now but I think with a few updates it can become a better map) FAQ: Q: But why? A: Because I said so I wanted to update tasmania but opening the vmf gave me the sudden urge to punch...
  5. AlphaBlaster

    E1M1 Hangar a2

    (Please note this map will be officialized in Open Fortress's next update, with an artpass by Lena, I am uploading this in the meantime for anyone who wants to host it in its dev-texture state) Stranded in a space station on the Martian moon of Phobos and knee-deep in the dead, might will make...
  6. ItsOnlyMilky

    Multi Stage CP_Dustbeach a1g

    'Dustbeach' is a project I've been working on for some 6 months now. The map is a ground-up reimagining of the classic Dustbowl map with a new British seaside aesthetic, courtesy of the Frontline and London packs. The first stage is the town and lighthouse; BLU starts on the beach and must...
  7. A-Cogs

    Damnable 2 a5

    A remake of a map I never finished due to a few fundamental problems it had. Loosely based off of the Hoover Dam. This project was originally spurred on by a spring cleaning mapathon that I missed the deadline for.
  8. ImSS

    Newkon (cp_yukon Pro) a2

    Newkon is a revised version of cp_yukon designed for competitive play. Below are the major changes sorted by general location. Beyond major layout changes, the lighting, clipping, and optimization have been generally improved for high-level play. -----Major Changes by area----- Middle: -...
  9. TheGhostThatWas

    Multi Stage High Plains A3_1

    Building from stage 3 outward. Currently this is only stage 3. Features: Wider routes Courtyards for combat along route (Stage 3 in particular) Layout tweaks New flank for attackers on point 6 New alternative routes between points 5 and 6 Defenders last spawn is farther back from the control...
  10. zythe_

    epicenter a1

    I've decided to bring new life to an old TFC map called epicenter! A map that would have otherwise been forgotten is now getting a full tf2 style remake with only a few gameplay updates such as new spawn exits and an extra route into the cap area. Epicenter was originally a invade CTF map! Now...
  11. Siah Sargus

    Remaking the pit, and making an oddball-style mode

    2007 was a good year for vídeo games This one is still in the planning stage, but I want to know if it is even a workable idea before I start. I was playing some Halo 3 the other day, and I was reminded how much I loved that game. In particular how god some of the maps were. It’s been a while...
  12. harris0n

    Newerbots rc4

    This map aims to refresh the visual style of newbots. There are minor tweaks as well, check out the changelog below: -Changed the art style to match tf2 better -Moved the resupply cabinet indoors to be reached easier -Updated the button icons -Made every corner slanted so bots no longer get...
  13. SnickerPuffs

    Rosanna a2a

    My 2017 72hr Jam map, back again with a fresh coat of paint. This is part remake, part continuation, since I intended to continue this map anyway. Custom Content: - @Rexy, for the Tom Cruise Cutout and the Orange Madness Textures - @EArkham , for the Egypt/Khmer Textures - @Yrr, for the CTF...
  14. BiedroN

    Heavy Remake 2020-09-07

    I've brought some HEAVY stuff right here. Last year pyro got his own refreshment, to be schematic I started working on our probably the most iconic class in the game. Remember that kind of war between pyro and heavy couple of years ago?... you know, about who will receive next big update. Pyro...
  15. basically monkey

    (TFC Remake) Crossover2 Crossover2_B1

    A remake of the TFC map for the source engine. This map was meant to be played for Pre-Fortress 2, but should also work with TF2 normally. This map is in "[US] Snoop's Snazzy Custom Map Server's" rotation, so go join that on PF2 if you want: 69.77.210.74:27015
  16. BiedroN

    [Model] Pyro remake (playermodel) 2019-08-05

    I've decided to remake one of the mercenaries from the game, again. Today is pyro turn. Model has been remeshed and retextured from scratch, giving him a brand-new high detailed look. Model is even playable in the game. You only have to put content to your custom folder. Model have also BLU...
  17. mat_mot0

    koth_observatory_beta2 2019-06-12

    made sometimes in the summer of 2018. first map: https://tf2maps.net/downloads/lil-hightower.5771/
  18. Lacry

    Casbah A2

    Cashba is a CTF map set on an urban city. Any feedback/suggestion is welcome. Thanks and have fun!
  19. Spipper

    Well_event rc4

    After 4 years, the Halloween makeover of one of TF2's oldest maps - cp_well - is finally complete! Welcome... to Hotel Hell! In addition to the usual Halloween gimmicks, such as exploding pumpkin bombs and spellbooks, the layout itself has been heavily altered in order to open up new movement...
  20. vanSulli

    Multi Stage Chemplant a14d

    This is a remake of an older map from scratch, which fixes some critical scaling issues. Known issues: Lighting in last is dismal; going to open up more windows so it won't have to rely on fill lighting as much. Signage is confusing. My guess is it's more the routes.