capture points

  1. KatwithaKinit

    cp_stargazer a5.3.1

    A simple, single stage attack/defend map. This is my first go at an attack/defend map, so please tell me what I could improve! Plot: BLU has setup a small communications facility connected to their satellites. In response to this, RED have made an even bigger facility on top of BLU's land for...
  2. TH3 D34DL3$$

    trigger_timer_movable 0.9.2

    Somewhat lightweight script that manages the object movement in relation to the capture progress of spectified capture area's point Setup: 1) Setup any supported movable object how you'd normally do (Note: make sure there are nothing that changes the speed and moving direction of the entity. It...
  3. Cool_Username07

    Past 72hr Jam Entry Warpath A1 (5CP) Alpha 1

    Ever played Warpath in TFC? Me neither, but the man who made the map layout obviously has. Now you kinda can in TF2. This being in an early alpha stage (and being my first map at that) guarantees that it's kinda gonna be just a teeny tiny bit overwhelmingly dogshit, so please tell me of any...
  4. Hweepo

    Emberrock a3

    my second map that I've gotten to publishing stage. my chief concerns are that it might be too open or poorly lit. Credit to: • Karsch for dark rock textures • Asd417 for recolored coalmines boulders • AsG_Alligator for TF2-ified HL2 rocks • MaccyF for mirrored mining rocks • Rexy for new rock...
  5. TheGhostThatWas

    Multi Stage High Plains A3_1

    Building from stage 3 outward. Currently this is only stage 3. Features: Wider routes Courtyards for combat along route (Stage 3 in particular) Layout tweaks New flank for attackers on point 6 New alternative routes between points 5 and 6 Defenders last spawn is farther back from the control...
  6. HighFire

    SmithRush v1

    my first tf2 map, as short, simple capture points map, not very detailed.
  7. AlrexX [she/they]

    Multi Stage Iron Ridge A1

    For Back2Basics contest. My second attempt at making a good CP map, now Attack/Defense instead of 5CP. Known Issues: - Clip ceiling/skybox is a bit too low. - Lights are obnoxiously bright, to the point that some faces are glowing red for some reason.
  8. 14bit

    Woodside A1A

    Unless I'm mistaken, this is my first map since 2015 that hasn't been for a contest, jam, or other similar special event. 2CP A/D, with no forward spawn for Blu. Instead, they get a shortcut after A is capped. The layout's a bit wacky; there's a lot of height variation and some really hard...
  9. Spipper

    Well_event rc4

    After 4 years, the Halloween makeover of one of TF2's oldest maps - cp_well - is finally complete! Welcome... to Hotel Hell! In addition to the usual Halloween gimmicks, such as exploding pumpkin bombs and spellbooks, the layout itself has been heavily altered in order to open up new movement...
  10. chrisamundo

    "Capture Tape"

    So, I've seen that a lot of valve maps have a police-tape looking brush on the floor around a capture point to mark the capture zone. What do I type into the filter to find that texture?
  11. 9_Loves

    CP Cholula A1

    After yet another long hiatus, I am back. I made this to get back into the swing of things Screenshots:
  12. chrisamundo

    Wantigal A3

    This is my first mixture-less map
  13. chrisamundo

    Mixture (CP) V2.1

    The map that fits all gamemodes: CP version
  14. eighttailedfox

    Wintertide Mall a2_a

    Wintertide Mall will be a MultiStage Capture Point map, within the remains of a mall during winter.
  15. Diva Dan

    Shady a4

    Cp_shady is a medieval shelter type map set on an Arabian export shore. Similar to cp_shelter by @Muddy, to win on this map you will need to capture the two neutral control points before capping the enemy's last. Uses: 4cp prefab bulletcrops pack urban texture pack by @fuzzymellow
  16. Tezemi

    Vigor B2

    Vigor is a Attack/Defense Steel style map, each point making E easier to capture. Vigor takes place in a power plant, where each point represents a different type of energy. Tryhard Trevor - Design and layout. Mr. Spiffy - Door signs, as well as icons for each point. Void - Nuclear waste texture.
  17. Asd417

    Asym2 cp_strongboard a2_fix

    Introducing cp_strongboard_a1! The sky_goldnight_01 looks gorgeous! Thank you DaBeatzProject for making this for our community. hmmm I might need to add the third capture point...
  18. Smyther

    TF2 crashes hard when my map exits overtime.

    I'm trying to get a new gamemode working. It was going well until I let overtime expire rather than finishing the cap during testing. http://sucs.org/~edmund/tf2/mapmaking/push_orange_2.zip Intended behaviour: - Red owns 4 control points, Blue must capture these in succession (similar to a/d)...
  19. ☁ Cloudy ☁

    cp_menneck a3

    This is my first map i've made that i'm happy enough with to release, so i'm expecting plenty of bugs and other problems.
  20. Dr. Orange

    cp_drorange a10

    A new 5cp map from Dr. Orange! Hopefully this one doesn't suffer from deep-rooted gameplay issues down at the core of it. Now with 100% less towers on the mid building!