FloodRush

FloodRush A4

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FloodRush A4

King of the Hill over a rushing mountainside river.

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Change list:

version a4
- Changed the layout of mid around, flipping the control point building so the control point sits nearer to the waterfall
- Added ways up from the point to the cave exits on either side of the point
- Replaced the full health kit with a medium health kit
- Altered the various cover on either side of the control point building
- Fixed the doors on the bottom floor of each team's building popping up and blocking off the top floor doorway
- Added some more bits of detail, changing the ground texture to more sensible ground instead of paper

version a3
- Added some paths to give non-mobility classes an easier time, as well as a little bit of cover around the point
- Started adding in a little bit of detail

version a2
- Redesigned spawns, lowering them and pushing them closer to the point
- Rearranged side paths, reducing their size and length, and changed to hopefully lead the player more towards the point
- Added an obvious direct route towards the point, instead of the weird crap i had before

version a1
- Reduced the general scale of the map
- Added significantly more cover to the point
- Repositioned health and ammo packs, bigger ones being closer to the point instead of out on the side paths
- Side paths lead more in towards the point
- Increased the size of spawn rooms
- Changed water texture to a TF2 one
- Added waterfalls and made the flow of the river very clear
- Reduced the speed that the river pushes players
- Lowered respawn times
- Removed all traces of potassium

Thanks to my friend Yellow for helping me a lot with mapping, and Boojum Snark for his mapping resource pack.
Author
Sippy
Downloads
1,009
Views
1,009
First release
Last update
Category
King of the Hill

Latest updates

  1. Hiatus

    Change list: - Changed the layout of mid around, flipping the control point building so the control point sits nearer to the waterfall - Added ways up from the point to the cave exits on either side of the point - Replaced the full health kit...
  2. Cover and some detail

    Change list: - Added some paths to give non-mobility classes an easier time, as well as a little bit of cover around the point - Started adding in a little bit of detail
  3. King of the Hill over a rushing mountainside river.

    Change list: - Redesigned spawns, lowering them and pushing them closer to the point - Rearranged side paths, reducing their size and length, and changed to hopefully lead the player more towards the point - Added an obvious direct route towards...